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src
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mesa
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vbo
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vbo_exec_array.c
Commit message (
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Author
Age
Files
Lines
*
vbo: Move vbo_bind_arrays into a dd_driver_functions draw callback.
Mathias Fröhlich
2018-03-22
1
-44
/
+0
*
mesa: Move vbo draw functions into dd_function_table.
Mathias Fröhlich
2018-03-22
1
-25
/
+14
*
vbo: Use _DrawVAO for array type draw commands.
Mathias Fröhlich
2018-02-23
1
-65
/
+94
*
vbo: Use _VPMode instead of get_vp_mode().
Mathias Fröhlich
2018-02-23
1
-5
/
+6
*
vbo: add a comment on vbo_draw_transform_feedback()
Brian Paul
2018-02-08
1
-0
/
+8
*
mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArray
Brian Paul
2018-02-06
1
-1
/
+1
*
vbo: provide 64bits support to print_draw_arrays
Andres Gomez
2018-02-06
1
-2
/
+19
*
vbo: take into account the size when printing VAO elements
Andres Gomez
2018-02-06
1
-1
/
+1
*
vbo: print first element of the VAO when the binding stride is 0
Andres Gomez
2018-02-06
1
-3
/
+4
*
vbo: Simplify input array distribution for array type draws.
Mathias Fröhlich
2018-02-01
1
-83
/
+27
*
vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.
Mathias Fröhlich
2018-02-01
1
-1
/
+4
*
mesa: Put materials at the end of the generic block.
Mathias Fröhlich
2018-02-01
1
-7
/
+7
*
mesa: Use defines for the aliased material array attributes.
Mathias Fröhlich
2018-02-01
1
-5
/
+5
*
vbo: s/drawcount/drawcount_offset
Brian Paul
2018-02-01
1
-12
/
+16
*
mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
Brian Paul
2018-01-29
1
-1
/
+1
*
vbo: s/[0]/[VERT_ATTRIB_POS]/ in recalculate_input_bindings()
Brian Paul
2018-01-29
1
-3
/
+3
*
vbo: move, rename vp_mode enums, get_program_mode() function
Brian Paul
2018-01-29
1
-3
/
+3
*
vbo: remove vbo_context.h and change includes to use vbo.h instead
Brian Paul
2018-01-24
1
-1
/
+0
*
vbo: move VBO-private types, prototypes, etc. into new vbo_private.h header
Brian Paul
2018-01-24
1
-0
/
+1
*
vbo: move vbo_sizeof_ib_type() into vbo_exec_array.c
Brian Paul
2018-01-24
1
-7
/
+24
*
vbo: replace assert(0) with unreachable()
Brian Paul
2018-01-24
1
-1
/
+1
*
mesa: shrink VERT_ATTRIB bitfields to 32 bits
Marek Olšák
2017-11-25
1
-1
/
+1
*
vbo: fix glVertexAttrib(index=0)
Brian Paul
2017-08-24
1
-1
/
+1
*
vbo: make vbo_bind_arrays() static
Brian Paul
2017-08-21
1
-1
/
+1
*
mesa: fix ES only draw if we have vertex positions
Timothy Arceri
2017-08-22
1
-2
/
+2
*
mesa: add KHR_no_error support to glDrawTransformFeedback*()
Samuel Pitoiset
2017-07-31
1
-3
/
+10
*
mesa: add KHR_no_error support to glMultiDrawArrays()
Samuel Pitoiset
2017-07-31
1
-2
/
+9
*
mesa: add KHR_no_error support to glMultiDraw*Indirect*()
Samuel Pitoiset
2017-07-31
1
-14
/
+42
*
mesa: add KHR_no_error support to glMultiDrawElementsBaseVertex()
Samuel Pitoiset
2017-07-31
1
-3
/
+10
*
mesa: add KHR_no_error support to glDrawRangeElements*()
Timothy Arceri
2017-06-09
1
-3
/
+10
*
mesa/vbo: fix invalid min/max indexes
Rob Clark
2017-05-09
1
-6
/
+16
*
mesa/vbo: reduce prim array size
Bartosz Tomczyk
2017-05-03
1
-37
/
+37
*
vbo: set min_index = 0 so gallium can use the value directly
Marek Olšák
2017-04-28
1
-3
/
+3
*
mesa: replace _mesa_index_buffer::type with index_size
Marek Olšák
2017-04-22
1
-6
/
+6
*
mesa/vbo: add KHR_no_error support to DrawElements*() functions
Timothy Arceri
2017-04-19
1
-23
/
+73
*
mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()
Timothy Arceri
2017-04-19
1
-10
/
+39
*
mesa/vbo: move some Draw checks out of validation
Timothy Arceri
2017-04-19
1
-0
/
+106
*
vbo: fix gl_DrawID handling in glMultiDrawArrays
Nicolai Hähnle
2017-04-19
1
-6
/
+15
*
mesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle
2017-04-19
1
-0
/
+33
*
vbo: kill primitive restart lowering in glDrawArrays
Marek Olšák
2017-02-21
1
-49
/
+7
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
1
-2
/
+2
*
mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
Brian Paul
2016-10-28
1
-3
/
+3
*
vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c
Brian Paul
2016-10-20
1
-252
/
+276
*
vbo: simplify some code in check_draw_elements_data()
Brian Paul
2016-10-13
1
-5
/
+4
*
mesa: rename gl_vertex_attrib_array gl_array_attributes
Brian Paul
2016-10-13
1
-4
/
+4
*
mesa: rename gl_vertex_attrib_array::VertexBinding
Brian Paul
2016-10-13
1
-3
/
+3
*
vbo: set draw_id
Miklós Máté
2016-08-26
1
-0
/
+1
*
vbo: fix format string compiler warning for 32-bit machines
Jan Ziak
2016-08-23
1
-5
/
+6
*
vbo: Make #if 0'd debugging code compile.
Matt Turner
2016-08-22
1
-1
/
+1
*
vbo: Remove always true return from vbo_bind_arrays.
Mathias Fröhlich
2016-08-15
1
-25
/
+11
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