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path: root/src/mesa/vbo/vbo_exec_array.c
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* vbo: kill primitive restart lowering in glDrawArraysMarek Olšák2017-02-211-49/+7
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-2/+2
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-3/+3
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276
* vbo: simplify some code in check_draw_elements_data()Brian Paul2016-10-131-5/+4
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-3/+3
* vbo: set draw_idMiklós Máté2016-08-261-0/+1
* vbo: fix format string compiler warning for 32-bit machinesJan Ziak2016-08-231-5/+6
* vbo: Make #if 0'd debugging code compile.Matt Turner2016-08-221-1/+1
* vbo: Remove always true return from vbo_bind_arrays.Mathias Fröhlich2016-08-151-25/+11
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-151-7/+1
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-151-35/+1
* vbo: Array draw must not care about glBegin/glEnd vbo mapping.Mathias Fröhlich2016-08-151-17/+1
* vbo: Use the VAO array enabled flags in vbo_exec_array.Mathias Fröhlich2016-07-311-7/+8
* vbo: Walk the VAO in check_array_data.Mathias Fröhlich2016-07-311-20/+29
* vbo: Walk the VAO in print_draw_arrays.Mathias Fröhlich2016-07-311-20/+20
* vbo: Walk the VAO to check for mapped buffers.Mathias Fröhlich2016-07-311-10/+23
* vbo: Walk the VAO to see if all varyings are in vbos.Mathias Fröhlich2016-07-311-2/+2
* vbo: Declare the index range invalid for DrawTransformFeedbackJason Ekstrand2016-05-231-1/+1
* vbo: avoid leaking prim on vbo bind failureIlia Mirkin2016-05-011-1/+3
* vbo: Return INVALID_OPERATION during draw with a mapped bufferJordan Justen2016-04-271-44/+41
* mesa: expose EXT_base_instance in ES3 contextsIlia Mirkin2016-04-031-1/+1
* vbo: move vbo_get_minmax_indices into its own source fileNicolai Hähnle2016-02-031-148/+0
* mesa: add support for ARB_indirect_parameters draw functionsIlia Mirkin2016-01-071-0/+103
* glapi: add ARB_indirect_parameters definitionsIlia Mirkin2016-01-071-0/+21
* vbo: create a new draw function interface for indirect drawsIlia Mirkin2016-01-071-75/+18
* mesa/vbo: Add draw_id field to struct _mesa_primKristian Høgsberg Kristensen2015-12-291-0/+4
* mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ESRyan Houdek2015-11-011-3/+10
* vbo: pass the stream from DrawTransformFeedbackStream to driversMarek Olšák2015-08-061-10/+10
* vbo: Avoid double promotion.Matt Turner2015-07-291-2/+2
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-29/+29
* gles/es3.1: Enable dispatch of almost all new GLES 3.1 functionsIan Romanick2015-05-281-1/+4
* mesa: include stdio.h where neededBrian Paul2015-03-051-0/+1
* mesa/vbo: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-2/+2
* mesa/vbo: Use unreachable to silence uninitialized var warning.Matt Turner2015-02-231-2/+1
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-1/+2
* vbo: ignore primitive restart if FixedIndex is enabled in DrawArraysMarek Olšák2015-01-071-1/+2
* mesa: Silence unused parameter warnings in _mesa_validate_Draw functionsIan Romanick2014-12-021-12/+11
* mesa: Add SSE 4.1 optimisation for glDrawElements.Timothy Arceri2014-11-061-3/+11
* mesa: Drop the always-software-primitive-restart paths.Eric Anholt2014-09-301-40/+6
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-191-20/+6
* Eliminate several cases of multiplication in arguments to callocCarl Worth2014-09-031-1/+1
* mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.Kenneth Graunke2014-08-151-0/+6
* mesa: check constant before null checkTimothy Arceri2014-05-221-3/+3
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-14/+22
* mesa: allow buffers mapped with the persistent flag to be used by the GPUMarek Olšák2014-02-251-2/+2
* mesa: Rename ElementArrayBufferObj to IndexBufferObj.Kenneth Graunke2014-02-031-19/+19
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename "arrayObj" local variables to "vao".Kenneth Graunke2014-02-031-8/+8