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path: root/src/mesa/vbo/vbo_exec_array.c
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* mesa: expose ARB_indirect_parameters in the compatibility profileMarek Olšák2018-07-191-7/+4
* vbo: fix ARB_multi_draw_indirect for the compatibility profileMarek Olšák2018-07-191-2/+2
* mesa: add compat profile support for ARB_multi_draw_indirectTimothy Arceri2018-06-301-2/+75
* mesa: add ARB_draw_indirect support to compat profileTimothy Arceri2018-06-301-1/+70
* mesa: Make sure that imm draws are flushed before other draws execute.Mathias Fröhlich2018-06-051-38/+39
* mesa: rename api_validate.{c,h} -> draw_validate.{c,h}Timothy Arceri2018-04-241-1/+1
* vbo: Remove unused includes to vbo_private.hMathias Fröhlich2018-03-311-2/+0
* vbo: Move vbo_bind_arrays into a dd_driver_functions draw callback.Mathias Fröhlich2018-03-221-44/+0
* mesa: Move vbo draw functions into dd_function_table.Mathias Fröhlich2018-03-221-25/+14
* vbo: Use _DrawVAO for array type draw commands.Mathias Fröhlich2018-02-231-65/+94
* vbo: Use _VPMode instead of get_vp_mode().Mathias Fröhlich2018-02-231-5/+6
* vbo: add a comment on vbo_draw_transform_feedback()Brian Paul2018-02-081-0/+8
* mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArrayBrian Paul2018-02-061-1/+1
* vbo: provide 64bits support to print_draw_arraysAndres Gomez2018-02-061-2/+19
* vbo: take into account the size when printing VAO elementsAndres Gomez2018-02-061-1/+1
* vbo: print first element of the VAO when the binding stride is 0Andres Gomez2018-02-061-3/+4
* vbo: Simplify input array distribution for array type draws.Mathias Fröhlich2018-02-011-83/+27
* vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.Mathias Fröhlich2018-02-011-1/+4
* mesa: Put materials at the end of the generic block.Mathias Fröhlich2018-02-011-7/+7
* mesa: Use defines for the aliased material array attributes.Mathias Fröhlich2018-02-011-5/+5
* vbo: s/drawcount/drawcount_offsetBrian Paul2018-02-011-12/+16
* mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()Brian Paul2018-01-291-1/+1
* vbo: s/[0]/[VERT_ATTRIB_POS]/ in recalculate_input_bindings()Brian Paul2018-01-291-3/+3
* vbo: move, rename vp_mode enums, get_program_mode() functionBrian Paul2018-01-291-3/+3
* vbo: remove vbo_context.h and change includes to use vbo.h insteadBrian Paul2018-01-241-1/+0
* vbo: move VBO-private types, prototypes, etc. into new vbo_private.h headerBrian Paul2018-01-241-0/+1
* vbo: move vbo_sizeof_ib_type() into vbo_exec_array.cBrian Paul2018-01-241-7/+24
* vbo: replace assert(0) with unreachable()Brian Paul2018-01-241-1/+1
* mesa: shrink VERT_ATTRIB bitfields to 32 bitsMarek Olšák2017-11-251-1/+1
* vbo: fix glVertexAttrib(index=0)Brian Paul2017-08-241-1/+1
* vbo: make vbo_bind_arrays() staticBrian Paul2017-08-211-1/+1
* mesa: fix ES only draw if we have vertex positionsTimothy Arceri2017-08-221-2/+2
* mesa: add KHR_no_error support to glDrawTransformFeedback*()Samuel Pitoiset2017-07-311-3/+10
* mesa: add KHR_no_error support to glMultiDrawArrays()Samuel Pitoiset2017-07-311-2/+9
* mesa: add KHR_no_error support to glMultiDraw*Indirect*()Samuel Pitoiset2017-07-311-14/+42
* mesa: add KHR_no_error support to glMultiDrawElementsBaseVertex()Samuel Pitoiset2017-07-311-3/+10
* mesa: add KHR_no_error support to glDrawRangeElements*()Timothy Arceri2017-06-091-3/+10
* mesa/vbo: fix invalid min/max indexesRob Clark2017-05-091-6/+16
* mesa/vbo: reduce prim array sizeBartosz Tomczyk2017-05-031-37/+37
* vbo: set min_index = 0 so gallium can use the value directlyMarek Olšák2017-04-281-3/+3
* mesa: replace _mesa_index_buffer::type with index_sizeMarek Olšák2017-04-221-6/+6
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-191-0/+106
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-191-0/+33
* vbo: kill primitive restart lowering in glDrawArraysMarek Olšák2017-02-211-49/+7
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-2/+2
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-3/+3
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276