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src
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mesa
/
vbo
/
vbo_exec_array.c
Commit message (
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Author
Age
Files
Lines
*
mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.
Kenneth Graunke
2014-08-15
1
-0
/
+6
*
mesa: check constant before null check
Timothy Arceri
2014-05-22
1
-3
/
+3
*
mesa: allow buffers to be mapped multiple times
Marek Olšák
2014-02-25
1
-14
/
+22
*
mesa: allow buffers mapped with the persistent flag to be used by the GPU
Marek Olšák
2014-02-25
1
-2
/
+2
*
mesa: Rename ElementArrayBufferObj to IndexBufferObj.
Kenneth Graunke
2014-02-03
1
-19
/
+19
*
mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
Kenneth Graunke
2014-02-03
1
-2
/
+2
*
mesa: Rename "arrayObj" local variables to "vao".
Kenneth Graunke
2014-02-03
1
-8
/
+8
*
mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
Kenneth Graunke
2014-02-03
1
-21
/
+21
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-2
/
+2
*
mesa: pass indirect buffer to sw primitive restart
Chris Forbes
2013-11-25
1
-1
/
+1
*
vbo: Flesh out implementation of indirect draws
Chris Forbes
2013-11-25
1
-0
/
+218
*
mesa: add indirect_offset, is_indirect to _mesa_prim
Chris Forbes
2013-11-25
1
-0
/
+5
*
glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirect
Chris Forbes
2013-11-25
1
-0
/
+35
*
mesa: add indirect drawing buffer parameter to draw functions
Christoph Bumiller
2013-11-25
1
-4
/
+4
*
mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
Fredrik Höglund
2013-11-07
1
-6
/
+6
*
mesa: Add a new GetTransformFeedbackVertexCount() driver hook.
Kenneth Graunke
2013-10-31
1
-0
/
+10
*
mesa/main: Check for 0 size draws after validation.
Fabian Bieler
2013-08-27
1
-0
/
+12
*
mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
Ian Romanick
2013-08-15
1
-23
/
+59
*
mesa: add const qualifier to glMultiDrawElementsEXT() indices param
Brian Paul
2013-06-26
1
-1
/
+1
*
vbo: Use the new primitive restart index helper function.
Kenneth Graunke
2013-05-29
1
-1
/
+1
*
vbo: Ignore PRIMITIVE_RESTART_FIXED_INDEX for glDrawArrays().
Kenneth Graunke
2013-05-29
1
-5
/
+5
*
mesa: skip _MaxElement computation unless driver needs strict bounds checking
Marek Olšák
2013-05-11
1
-3
/
+23
*
mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()
Brian Paul
2013-05-02
1
-0
/
+107
*
mesa: remove GLvertexformat::Rectf()
Brian Paul
2013-05-02
1
-0
/
+21
*
mesa: simplify dispatch for glDraw* functions
Brian Paul
2013-05-02
1
-36
/
+0
*
vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()
Brian Paul
2013-05-02
1
-0
/
+41
*
vbo: fix possible use-after-free segfault after a VAO is deleted
Marek Olšák
2013-05-01
1
-2
/
+6
*
mesa/es3: Add support for GL_PRIMITIVE_RESTART_FIXED_INDEX
Ian Romanick
2013-01-11
1
-8
/
+8
*
vbo: use GLuint for numInstances to silence MSVC warnings
Brian Paul
2012-11-06
1
-1
/
+1
*
mesa: Remove support for NV_vertex_program's special attributes aliasing
Eric Anholt
2012-10-15
1
-26
/
+0
*
mesa: remove FEATURE_EXT_transform_feedback define.
Oliver McFadden
2012-09-15
1
-10
/
+0
*
mesa: implement new DrawTransformFeedback functions
Marek Olšák
2012-07-12
1
-5
/
+57
*
vbo: optimize validation for glMultiDrawElements
Marek Olšák
2012-06-28
1
-12
/
+6
*
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around
Marek Olšák
2012-06-28
1
-22
/
+0
*
vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance
Marek Olšák
2012-06-28
1
-5
/
+2
*
mesa: more const qualifiers to match the latest glext.h
Brian Paul
2012-06-27
1
-2
/
+3
*
mesa: Add support for GL_ARB_base_instance
Fredrik Höglund
2012-06-19
1
-9
/
+105
*
vbo: use software primitive restart in the VBO module
Jordan Justen
2012-05-17
1
-6
/
+37
*
mesa: implement DEBUG_ALWAYS_FLUSH debug option
Brian Paul
2012-05-11
1
-0
/
+16
*
mesa: add gl_context::NewDriverState and use it for vertex arrays
Marek Olšák
2012-05-08
1
-1
/
+1
*
mesa: move gl_client_array*[] from vbo_draw_func into gl_context
Marek Olšák
2012-05-08
1
-6
/
+6
*
vbo: move vbo_draw_method into vbo_context.h
Marek Olšák
2012-05-08
1
-1
/
+1
*
vbo: call UpdateState directly when notifying a driver about _NEW_ARRAY
Marek Olšák
2012-04-23
1
-11
/
+1
*
vbo: do FLUSH_CURRENT before validating and updating state
Marek Olšák
2012-04-23
1
-10
/
+16
*
vbo: remove vbo_context::mat_currval
Marek Olšák
2012-04-19
1
-1
/
+2
*
vbo: remove vbo_context::generic_currval
Marek Olšák
2012-04-19
1
-3
/
+3
*
vbo: remove vbo_context::legacy_currval
Marek Olšák
2012-04-19
1
-4
/
+4
*
vbo: don't check twice whether it's valid to render
Marek Olšák
2012-04-19
1
-20
/
+0
*
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
Marek Olšák
2012-04-19
1
-2
/
+2
*
mesa,vbo: properly detect when vertex arrays need to be recalculated
Marek Olšák
2012-04-19
1
-39
/
+20
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