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path: root/src/mesa/vbo/vbo_exec_array.c
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* mesa: check constant before null checkTimothy Arceri2014-05-221-3/+3
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-14/+22
* mesa: allow buffers mapped with the persistent flag to be used by the GPUMarek Olšák2014-02-251-2/+2
* mesa: Rename ElementArrayBufferObj to IndexBufferObj.Kenneth Graunke2014-02-031-19/+19
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename "arrayObj" local variables to "vao".Kenneth Graunke2014-02-031-8/+8
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-21/+21
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* mesa: pass indirect buffer to sw primitive restartChris Forbes2013-11-251-1/+1
* vbo: Flesh out implementation of indirect drawsChris Forbes2013-11-251-0/+218
* mesa: add indirect_offset, is_indirect to _mesa_primChris Forbes2013-11-251-0/+5
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-251-0/+35
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-251-4/+4
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-6/+6
* mesa: Add a new GetTransformFeedbackVertexCount() driver hook.Kenneth Graunke2013-10-311-0/+10
* mesa/main: Check for 0 size draws after validation.Fabian Bieler2013-08-271-0/+12
* mesa/vbo: Fix handling of attribute 0 in non-compatibilty contextsIan Romanick2013-08-151-23/+59
* mesa: add const qualifier to glMultiDrawElementsEXT() indices paramBrian Paul2013-06-261-1/+1
* vbo: Use the new primitive restart index helper function.Kenneth Graunke2013-05-291-1/+1
* vbo: Ignore PRIMITIVE_RESTART_FIXED_INDEX for glDrawArrays().Kenneth Graunke2013-05-291-5/+5
* mesa: skip _MaxElement computation unless driver needs strict bounds checkingMarek Olšák2013-05-111-3/+23
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-021-0/+107
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-021-0/+21
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-36/+0
* vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()Brian Paul2013-05-021-0/+41
* vbo: fix possible use-after-free segfault after a VAO is deletedMarek Olšák2013-05-011-2/+6
* mesa/es3: Add support for GL_PRIMITIVE_RESTART_FIXED_INDEXIan Romanick2013-01-111-8/+8
* vbo: use GLuint for numInstances to silence MSVC warningsBrian Paul2012-11-061-1/+1
* mesa: Remove support for NV_vertex_program's special attributes aliasingEric Anholt2012-10-151-26/+0
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-151-10/+0
* mesa: implement new DrawTransformFeedback functionsMarek Olšák2012-07-121-5/+57
* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-281-12/+6
* vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way aroundMarek Olšák2012-06-281-22/+0
* vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstanceMarek Olšák2012-06-281-5/+2
* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-271-2/+3
* mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-191-9/+105
* vbo: use software primitive restart in the VBO moduleJordan Justen2012-05-171-6/+37
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-111-0/+16
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-081-1/+1
* mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-081-6/+6
* vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-081-1/+1
* vbo: call UpdateState directly when notifying a driver about _NEW_ARRAYMarek Olšák2012-04-231-11/+1
* vbo: do FLUSH_CURRENT before validating and updating stateMarek Olšák2012-04-231-10/+16
* vbo: remove vbo_context::mat_currvalMarek Olšák2012-04-191-1/+2
* vbo: remove vbo_context::generic_currvalMarek Olšák2012-04-191-3/+3
* vbo: remove vbo_context::legacy_currvalMarek Olšák2012-04-191-4/+4
* vbo: don't check twice whether it's valid to renderMarek Olšák2012-04-191-20/+0
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-191-2/+2
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-191-39/+20
* mesa/vbo: inline vbo_sizeof_ib_type.Dave Airlie2012-02-281-16/+0