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path: root/src/mesa/vbo/vbo_exec_api.c
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* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-2/+6
* mesa: added GLAPIENTRY keywordsJonathan White2008-07-071-5/+5
* mesa: added _vbo_VertexAttrib4f()Brian Paul2008-07-031-0/+7
* mesa: added _vbo_Materialfv()Brian Paul2008-06-201-0/+5
* mesa: _vbo_Color4f, _vbo_Normal3f, _vbo_MultiTexCoord4f functionsBrian Paul2008-06-201-0/+21
* mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/Brian Paul2008-06-181-5/+5
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul2008-06-101-0/+4
* mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul2008-04-111-8/+23
* mesa: revert fast-track glColor and similar calls when not immediate mode ren...Brian2008-03-141-9/+2
* mesa: fast-track glColor and similar calls when not immediate mode renderingKeith Whitwell2008-03-101-2/+9
* fix VBO clean-up in vbo_exec_vtx_destroy()Brian2007-08-201-4/+13
* added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian2007-08-171-0/+35
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-10/+10
* a variety of fixes for MingWzhang2007-06-281-0/+5
* for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543Brian2007-04-061-2/+2
* XXX comments about shadersBrian2007-02-221-0/+1
* Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that ourKeith Whitwell2006-10-301-45/+31
* Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell2006-10-291-0/+716