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src
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mesa
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vbo
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vbo_exec_api.c
Commit message (
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Author
Age
Files
Lines
*
mesa: rename api_validate.{c,h} -> draw_validate.{c,h}
Timothy Arceri
2018-04-24
1
-1
/
+1
*
mesa: Make gl_vertex_array contain pointers to first order VAO members.
Mathias Fröhlich
2018-03-10
1
-11
/
+11
*
vbo: Make use of _DrawVAO from immediate mode draw
Mathias Fröhlich
2018-02-23
1
-45
/
+2
*
mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
Brian Paul
2018-01-29
1
-1
/
+1
*
vbo: remove vbo_context.h and change includes to use vbo.h instead
Brian Paul
2018-01-24
1
-1
/
+0
*
vbo: move VBO-private types, prototypes, etc. into new vbo_private.h header
Brian Paul
2018-01-24
1
-0
/
+1
*
vbo: whitespace, formatting fixes in vbo_exec_api.c
Brian Paul
2018-01-17
1
-99
/
+98
*
vbo: add assertions, comments in vbo_exec_api.c
Brian Paul
2018-01-17
1
-1
/
+7
*
mesa: add support for unsigned 64-bit vertex attributes
Samuel Pitoiset
2017-06-14
1
-3
/
+9
*
mapi: add GL_ARB_bindless_texture entry points
Samuel Pitoiset
2017-06-14
1
-0
/
+3
*
mesa: Create pointers for multithread marshalling dispatch table.
Paul Berry
2017-03-16
1
-7
/
+7
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
1
-3
/
+3
*
vbo: whitespace fixes and reformatting in vbo_exec_api.c
Brian Paul
2016-10-20
1
-42
/
+64
*
vbo: minor clean-up in vbo_exec_api.c
Brian Paul
2016-10-20
1
-5
/
+2
*
vbo: move attribute type assignment
Brian Paul
2016-10-20
1
-1
/
+2
*
vbo: rename reset_attrfv() to vbo_reset_all_attr()
Brian Paul
2016-10-20
1
-4
/
+6
*
vbo: make vbo_reset_attr() static
Brian Paul
2016-10-20
1
-1
/
+5
*
vbo: trivial indentation fix in vbo_exec_api.c
Brian Paul
2016-10-20
1
-1
/
+1
*
vbo: fix attr reset
Rob Clark
2016-07-06
1
-6
/
+8
*
vbo: Use a bitmask to track the active arrays in vbo_exec*.
Mathias Fröhlich
2016-06-16
1
-70
/
+76
*
vbo: fix another GL_LINE_LOOP bug
Brian Paul
2015-11-04
1
-2
/
+9
*
vbo: optimize vertex copying when 'wrapping'
Brian Paul
2015-10-22
1
-9
/
+7
*
vbo: fix GL_LINE_LOOP stray line bug
Brian Paul
2015-10-20
1
-1
/
+37
*
vbo: add new vbo_compute_max_verts() helper function
Brian Paul
2015-10-20
1
-2
/
+1
*
vbo: simplify some code in vbo_exec_End()
Brian Paul
2015-10-20
1
-4
/
+3
*
vbo: simplify some code in vbo_exec_wrap_buffers()
Brian Paul
2015-10-20
1
-6
/
+4
*
vbo: make vbo_exec_vtx_wrap() static
Brian Paul
2015-10-20
1
-1
/
+2
*
vbo: reduce number of vertex buffer mappings for vertex attributes
Brian Paul
2015-10-20
1
-5
/
+13
*
vbo: make void vbo_exec_BeginVertices() static
Brian Paul
2015-10-13
1
-18
/
+19
*
vbo: minor clean-ups for vbo_exec_fixup_vertex()
Brian Paul
2015-10-13
1
-2
/
+5
*
vbo: add assertion in ATTR_UNION macro
Brian Paul
2015-10-13
1
-0
/
+3
*
vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
Brian Paul
2015-10-13
1
-2
/
+12
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
1
-1
/
+8
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
1
-2
/
+2
*
mesa/vbo: add support for 64-bit vertex attributes. (v1)
Dave Airlie
2015-05-08
1
-30
/
+53
*
Fix a few typos
Zoë Blade
2015-04-27
1
-1
/
+1
*
vbo: replace __FUNCTION__ with __func__
Marius Predut
2015-04-14
1
-1
/
+1
*
vbo: improve the code style by adjust the preprocessing c code directives
Marius Predut
2015-03-11
1
-1
/
+1
*
mesa/vbo: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-6
/
+6
*
mesa: use fi_type in vertex attribute code
Marius Predut
2015-02-25
1
-18
/
+18
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-7
/
+7
*
mesa: Drop the "target" parameter from NewBufferObject().
Kenneth Graunke
2014-10-16
1
-1
/
+1
*
mesa: Set correct array element in vbo_exec_vtx_init.
Kenneth Graunke
2014-09-24
1
-1
/
+1
*
mesa: allow buffers to be mapped multiple times
Marek Olšák
2014-02-25
1
-2
/
+2
*
mesa: add storage flags parameter to Driver.BufferData
Marek Olšák
2014-02-25
1
-1
/
+5
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
mesa: modified _mesa_align_free() to accept NULL pointer
Siavash Eliasi
2013-12-04
1
-5
/
+4
*
mesa: add indirect_offset, is_indirect to _mesa_prim
Chris Forbes
2013-11-25
1
-0
/
+1
*
vbo: implement primitive merging for glBegin/End sequences
Brian Paul
2013-05-03
1
-0
/
+30
*
mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()
Brian Paul
2013-05-02
1
-107
/
+0
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