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path: root/src/mesa/vbo/vbo_exec_api.c
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* mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul2009-02-021-1/+4
* mesa: fix some VBO buffer object issuesBrian Paul2008-09-251-4/+12
* added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian2008-09-231-0/+35
* mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/Brian Paul2008-09-231-5/+5
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileKeith Whitwell2008-09-211-0/+4
* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-2/+6
* Fix glBegin-time test for invalid programs/shaders.Brian2008-02-201-8/+23
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-10/+10
* a variety of fixes for MingWzhang2007-06-281-0/+5
* for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543Brian2007-04-061-2/+2
* XXX comments about shadersBrian2007-02-221-0/+1
* Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that ourKeith Whitwell2006-10-301-45/+31
* Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell2006-10-291-0/+716