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path: root/src/mesa/vbo/vbo_exec_api.c
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* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-161-7/+7
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-3/+3
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-201-1/+5
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
* vbo: fix attr resetRob Clark2016-07-061-6/+8
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-161-70/+76
* vbo: fix another GL_LINE_LOOP bugBrian Paul2015-11-041-2/+9
* vbo: optimize vertex copying when 'wrapping'Brian Paul2015-10-221-9/+7
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-201-1/+37
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-201-2/+1
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-201-1/+2
* vbo: reduce number of vertex buffer mappings for vertex attributesBrian Paul2015-10-201-5/+13
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-131-18/+19
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-1/+8
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-2/+2
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-30/+53
* Fix a few typosZoë Blade2015-04-271-1/+1
* vbo: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
* vbo: improve the code style by adjust the preprocessing c code directivesMarius Predut2015-03-111-1/+1
* mesa/vbo: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-6/+6
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-18/+18
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-7/+7
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-161-1/+1
* mesa: Set correct array element in vbo_exec_vtx_init.Kenneth Graunke2014-09-241-1/+1
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-2/+2
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-251-1/+5
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: modified _mesa_align_free() to accept NULL pointerSiavash Eliasi2013-12-041-5/+4
* mesa: add indirect_offset, is_indirect to _mesa_primChris Forbes2013-11-251-0/+1
* vbo: implement primitive merging for glBegin/End sequencesBrian Paul2013-05-031-0/+30
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-021-107/+0
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-021-23/+0
* mesa: remove _MESA_INIT_EVAL_VTXFMT() macroBrian Paul2013-05-021-1/+8
* mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macroBrian Paul2013-05-021-1/+1
* mesa: remove _MESA_INIT_DLIST_VTXFMT() macroBrian Paul2013-05-021-1/+3
* mesa: use new _mesa_inside_begin_end() functionBrian Paul2013-04-231-6/+6
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* vbo: add a null pointer check to handle OOM instead of crashingBrian Paul2013-01-251-0/+5
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-7/+0
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-211-0/+17
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-211-3/+0