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path: root/src/mesa/vbo/vbo_exec_api.c
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* Change a few frequented uses of DEBUG to !NDEBUGMarek Olšák2019-05-291-3/+3
* mesa: Correct the is_vertex_position decision for dlists.Mathias Fröhlich2019-05-041-0/+14
* mesa: Factor out struct gl_vertex_format.Mathias Fröhlich2018-11-211-9/+4
* mesa/glthread: enable immediate modeMarek Olšák2018-11-201-4/+10
* vbo: Remove set but not used weak field from _mesa_prim.Mathias Fröhlich2018-11-011-1/+0
* mesa: rename api_validate.{c,h} -> draw_validate.{c,h}Timothy Arceri2018-04-241-1/+1
* mesa: Make gl_vertex_array contain pointers to first order VAO members.Mathias Fröhlich2018-03-101-11/+11
* vbo: Make use of _DrawVAO from immediate mode drawMathias Fröhlich2018-02-231-45/+2
* mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()Brian Paul2018-01-291-1/+1
* vbo: remove vbo_context.h and change includes to use vbo.h insteadBrian Paul2018-01-241-1/+0
* vbo: move VBO-private types, prototypes, etc. into new vbo_private.h headerBrian Paul2018-01-241-0/+1
* vbo: whitespace, formatting fixes in vbo_exec_api.cBrian Paul2018-01-171-99/+98
* vbo: add assertions, comments in vbo_exec_api.cBrian Paul2018-01-171-1/+7
* mesa: add support for unsigned 64-bit vertex attributesSamuel Pitoiset2017-06-141-3/+9
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+3
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-161-7/+7
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-3/+3
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-201-1/+5
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
* vbo: fix attr resetRob Clark2016-07-061-6/+8
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-161-70/+76
* vbo: fix another GL_LINE_LOOP bugBrian Paul2015-11-041-2/+9
* vbo: optimize vertex copying when 'wrapping'Brian Paul2015-10-221-9/+7
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-201-1/+37
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-201-2/+1
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-201-1/+2
* vbo: reduce number of vertex buffer mappings for vertex attributesBrian Paul2015-10-201-5/+13
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-131-18/+19
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-1/+8
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-2/+2
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-30/+53
* Fix a few typosZoë Blade2015-04-271-1/+1
* vbo: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
* vbo: improve the code style by adjust the preprocessing c code directivesMarius Predut2015-03-111-1/+1
* mesa/vbo: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-6/+6
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-18/+18
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-7/+7
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-161-1/+1
* mesa: Set correct array element in vbo_exec_vtx_init.Kenneth Graunke2014-09-241-1/+1
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-2/+2
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-251-1/+5