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path: root/src/mesa/vbo/vbo_exec.h
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* vbo: Make use of _DrawVAO from immediate mode drawMathias Fröhlich2018-02-231-8/+0
* vbo: Use _DrawVAO for array type draw commands.Mathias Fröhlich2018-02-231-6/+0
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-1/+1
* vbo: minor clean-ups in vbo_exec.hBrian Paul2018-01-291-5/+6
* vbo: whitespace/formatting fixes in vbo_exec.hBrian Paul2018-01-291-15/+18
* vbo: move, rename vp_mode enums, get_program_mode() functionBrian Paul2018-01-291-7/+0
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-091-1/+0
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-3/+3
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-201-2/+0
* vbo: fix attr resetRob Clark2016-07-061-0/+1
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-161-0/+1
* vbo: s/GLuint/GLbitfield/ for state bitmasksBrian Paul2016-01-061-1/+1
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-201-2/+0
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-131-3/+1
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-1/+0
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-5/+6
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-3/+0
* vbo: fix possible use-after-free segfault after a VAO is deletedMarek Olšák2013-05-011-0/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-061-0/+1
* mesa: Remove support for NV_vertex_program's special attributes aliasingEric Anholt2012-10-151-1/+0
* mesa: remove FEATURE_beginend define.Oliver McFadden2012-09-151-15/+0
* vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-081-36/+0
* vbo: call UpdateState directly when notifying a driver about _NEW_ARRAYMarek Olšák2012-04-231-1/+2
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-191-0/+1
* vbo: Clean up recalculate_input_bindings.Mathias Fröhlich2011-12-271-6/+0
* vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArraysBrian Paul2011-12-261-0/+36
* vbo: Use The VERT_{ATTRIB,BIT} defines.Mathias Fröhlich2011-11-291-2/+2
* vbo: better handling of VBO allocation failuresBrian Paul2011-11-111-0/+1
* vbo: Clean up unused variables in the vbo module.Mathias Froehlich2011-10-221-9/+0
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
* vbo: add vbo_always_unmap_buffers()Brian Paul2011-03-011-0/+3
* vbo: removed unused #defines, add commentsBrian Paul2011-02-221-3/+6
* vbo: make vbo_exec_FlushVertices_internal() staticBrian Paul2011-02-211-1/+0
* vbo: Include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-091-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-7/+7
* vbo: remove unused prototypeBrian Paul2010-05-271-3/+0
* vbo: make flush recursion check code per-contextBrian Paul2009-12-011-0/+4
* Merge branch 'mesa_7_6_branch'Brian Paul2009-11-041-1/+1
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| * vbo: fix out-of-bounds array accessBrian Paul2009-11-041-1/+1
* | mesa/main: New feature FEATURE_beginend.Chia-I Wu2009-09-301-0/+18
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* vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuintBrian Paul2009-05-211-2/+8
* vbo: use MapBufferRange where availableKeith Whitwell2009-03-031-5/+8
* mesa: Add BeginVertices driver callKeith Whitwell2009-03-031-0/+2
* mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul2008-04-111-0/+3
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-1/+1
* Remove unused index buffer.Keith Whitwell2007-01-151-3/+0
* move public structure definitions to vbo.hKeith Whitwell2006-10-311-0/+1