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* mesa: Add count_tessellated_primitives() function.Paul Berry2011-12-201-0/+48
| | | | | | | | | | | This function computes the number of primitives that will be generated when the given drawing operation is performed. It accounts for the tessellation that is performed on line strips, line loops, triangle strips, triangle fans, quads, quad strips, and polygons, so it is suitable for implementing the primitive counters needed by transform feedback. Reviewed-by: Kenneth Graunke <[email protected]>
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
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* vbo: comments and whitespaceBrian Paul2010-05-271-7/+5
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* vbo: Remove unnecessary headers from vbo_exec.c.Vinson Lee2010-01-121-3/+0
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* mesa: Add BeginVertices driver callKeith Whitwell2009-03-031-0/+1
| | | | | Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices()
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul2008-06-101-1/+0
| | | | Also, check the FEATURE flags in many places.
* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-041-8/+8
| | | | of -I flags.
* Remove wakeup functions. This code is intended to be active all theKeith Whitwell2006-10-301-18/+5
| | | | time.
* better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell2006-10-301-117/+0
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* Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell2006-10-291-0/+227
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.