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path: root/src/mesa/vbo/vbo_exec.c
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* mesa: move num_instances and base_instance out of _mesa_primMarek Olšák2020-02-281-3/+1
* vbo: remove dead code in vbo_can_merge_primsMarek Olšák2020-02-181-4/+3
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-111-2/+2
* mesa: Rip out now unused gl_context::aelt_context.Mathias Fröhlich2019-05-041-11/+0
* mesa/vbo/tnl: Move gl_vertex_array related stuff to tnl.Mathias Fröhlich2018-05-101-86/+0
* mesa: include mtypes.h lessMarek Olšák2018-04-121-1/+0
* vbo: Remove the now unused vbo draw path.Mathias Fröhlich2018-03-311-8/+0
* mesa: Set DriverFlags.NewArray together with vbo...recalculate_inputs.Mathias Fröhlich2018-03-221-0/+7
* mesa: Make gl_vertex_array contain pointers to first order VAO members.Mathias Fröhlich2018-03-101-6/+10
* vbo: Implement method to track the inputs array.Mathias Fröhlich2018-02-231-0/+83
* vbo: Use _VPMode instead of get_vp_mode().Mathias Fröhlich2018-02-231-2/+2
* vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.Mathias Fröhlich2018-02-011-0/+74
* vbo: move remaining items from vbo_context.h to vbo.hBrian Paul2018-01-241-1/+1
* vbo: move VBO-private types, prototypes, etc. into new vbo_private.h headerBrian Paul2018-01-241-0/+1
* mesa: move vbo_count_tessellated_primitives() to api_validate.cBrian Paul2018-01-241-65/+0
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-091-22/+0
* mesa: rework vbo_exec_init()Timothy Arceri2017-06-091-8/+10
* vbo: s/GLuint/GLbitfield/ for state bitmasksBrian Paul2016-01-061-1/+1
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-1/+0
* mesa: fix crash in st/mesa after deleting a VAOMarek Olšák2014-07-111-15/+0
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* vbo: assorted minor clean-upsBrian Paul2013-10-111-1/+1
* vbo: Implement new gs prim types in vbo_count_tessellated_primitives.Paul Berry2013-09-091-0/+12
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* vbo: create a few utility functions for merging primitivesBrian Paul2013-05-031-0/+99
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-2/+0
* vbo: fix possible use-after-free segfault after a VAO is deletedMarek Olšák2013-05-011-2/+18
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: Change args to vbo_count_tessellated_primitives.Paul Berry2012-12-181-15/+19
* mesa: don't initialize VBO vtxfmt in _vbo_CreateContextJordan Justen2012-12-161-4/+0
* mesa: Remove support for NV_vertex_program's attribute evaluation.Eric Anholt2012-10-151-1/+1
* vbo: add a prefix to count_tessellated_primitivesDave Airlie2012-09-151-1/+1
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-191-0/+4
* mesa: Add count_tessellated_primitives() function.Paul Berry2011-12-201-0/+48
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
* vbo: comments and whitespaceBrian Paul2010-05-271-7/+5
* vbo: Remove unnecessary headers from vbo_exec.c.Vinson Lee2010-01-121-3/+0
* mesa: Add BeginVertices driver callKeith Whitwell2009-03-031-0/+1
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul2008-06-101-1/+0
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-8/+8
* Remove wakeup functions. This code is intended to be active all theKeith Whitwell2006-10-301-18/+5
* better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell2006-10-301-117/+0
* Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell2006-10-291-0/+227