Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: implement integer-valued vertex attribute functions | Brian Paul | 2010-10-28 | 1 | -0/+201 |
| | | | | The integers still get converted to floats. That'll have to change someday. | ||||
* | vbo: re-indent file | Brian Paul | 2010-10-28 | 1 | -181/+234 |
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* | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | 2009-05-22 | 1 | -8/+8 |
| | | | | | Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | ||||
* | Remove special-case handling for index and edgeflag | Keith Whitwell | 2007-01-15 | 1 | -2/+3 |
| | | | | | This isn't required with the changes to core mesa and the new attribute layout. | ||||
* | Checkpoint of new vbo-building code. Currently builds regular arrays | Keith Whitwell | 2006-10-29 | 1 | -0/+485 |
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works. |