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* mesa: implement DrawTransformFeedback from ARB_transform_feedback2Marek Olšák2011-12-152-2/+4
| | | | | | | | | | | | | | It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
* mesa: Renumber the tnl attributes to match VERT_ATTRIB*.Mathias Fröhlich2011-12-021-29/+29
| | | | | | | | | | | | | Also renumber the tnl modules vertex attributes to match the renumbered VERT_ATTRIB_* values. This should fix https://bugs.freedesktop.org/show_bug.cgi?id=43353 Signed-off-by: Mathias Froehlich <[email protected]> Tested-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* tnl: s/INLINE/inline/Brian Paul2011-11-302-4/+4
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* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-1/+1
| | | | | | | | | Make gl_program::InputsRead a 64 bits bitfield. Adapt the intel and radeon driver to handle a 64 bits InputsRead value. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add swrast_texture_image::BufferBrian Paul2011-10-232-1/+2
| | | | | | | | | | | | | | | In the past, swrast_texture_image::Data has been overloaded. It could either point to malloc'd memory storing texture data, or it could point to a current mapping of GPU memory. Now, Buffer always points to malloc'd memory (if we're not using GPU memory) and Data always points to mapped memory. The next step would be to rename Data -> Map. This change also involves adding swrast functions for mapping textures and renderbuffers prior to rendering to setup the Data pointer. Plus, corresponding functions to unmap texures and renderbuffers. This is very much like similar code in the dri drivers.
* tnl: fix result vector allocation regressionBrian Paul2011-10-071-4/+10
| | | | | | We need to allocate all the output vectors. Fixes a regression from commit f7f678331d5e95d2266fe6b3ea1cfa47d6421065 Fixes fd.o bugs 41441 and 41492.
* tnl: Delay results allocation until we actually need them.Eric Anholt2011-10-011-7/+5
| | | | | | Decreases i965 peak memory allocation for a trivial shader program from 23,483,048B to 21,932,128B, since we never actually use tnl for rendering.
* mesa: s/INLINE/inline/Brian Paul2011-10-012-50/+50
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* tnl: include swrast/s_chan.h to fix sse buildBrian Paul2011-09-211-0/+1
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* mesa: move last bits of GLchan stuff into swrastBrian Paul2011-09-202-1/+2
| | | | | This removes the last remnants of the GLchan datatype and associated macros out of core Mesa and into swrast.
* tnl: fix regression in bind_indices()Brian Paul2011-08-301-1/+2
| | | | | Commit 2ea1ff38164d95f8291ef2e5dfe2cb13936a60f2 caused the regression. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40413
* tnl: add const qualifier to silence warningBrian Paul2011-08-301-1/+1
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* tnl: use buffer helper functions to improve readbilityBrian Paul2011-08-301-1/+3
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* mesa/tnl_dd: Remove unused source tree mesa/tnl_dd/immIan Romanick2011-08-261-3/+1
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* dri: Remove all DRI1 driversIan Romanick2011-08-261-2/+2
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* tnl: Only map the necessary buffer range in bind_indicesIan Romanick2011-08-231-5/+21
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Eliminate dd_function_table::MapBufferIan Romanick2011-08-231-6/+5
| | | | | | | | | | Replace all calls to dd_function_table::MapBuffer with appropriate calls to dd_function_table::MapBufferRange, then remove all the cruft. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::MapBufferIan Romanick2011-08-231-2/+0
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove target parameter from dd_function_table::UnmapBufferIan Romanick2011-08-231-3/+1
| | | | | | | | | | No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* swrast: initial multi-threaded span renderingAndreas Fänger2011-08-111-0/+12
| | | | | | | | Optional parallel rendering of spans using OpenMP. Initial implementation for aa triangles. A new option for scons is also provided to activate the openmp support (off by default). Signed-off-by: Brian Paul <[email protected]>
* mesa: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-8/+4
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul2011-03-111-1/+2
| | | | and rename them.
* tnl: Add support for datatype GL_FIXED in vertex arraysChad Versace2011-02-151-0/+40
| | | | | | | | | Before populating the vertex buffer attribute pointer (VB->AttribPtr[]), convert vertex data in GL_FIXED format to GL_FLOAT. Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* tnl: assert that num_instances > 0Brian Paul2011-01-171-0/+2
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* Merge branch 'draw-instanced'Brian Paul2011-01-153-9/+19
|\ | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/draw/draw_llvm.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/glsl/ir_set_program_inouts.cpp src/mesa/tnl/t_vb_program.c
| * tnl: implement instanced drawingBrian Paul2010-12-103-9/+19
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* | tnl: Clean up header file inclusion in t_vertex.h.Vinson Lee2010-12-301-1/+4
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* | tnl: Clean up header file inclusion in t_vp_build.h.Vinson Lee2010-12-302-2/+2
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* | tnl: Clean up header file inclusion in tnl.h.Vinson Lee2010-12-301-1/+4
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* | tnl: a better way to initialize the gl_program_machine memoryBrian Paul2010-12-131-15/+17
| | | | | | | | | | | | This improves commit ef3f7e61b314236cbb7ed2cf24d34c6f90d9cfca NOTE: This is a candidate for the 7.9 and 7.10 branches.
* | tnl: Initialize gl_program_machine memory in run_vp.Vinson Lee2010-12-101-1/+1
|/ | | | | | | | Fixes piglit valgrind glsl-array-bounds-04 failure (FDO bug 29946). NOTE: This is a candidate for the 7.10 branch. This is a candidate for the 7.9 branch.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-1326-191/+191
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* Remove GL_EXT_cull_vertexIan Romanick2010-09-272-97/+0
| | | | | This is only used in the i915 driver where it provides little benefit for very few applications that use it with fixed function TNL.
* tnl: Reduce header file inclusion in t_context.h.Vinson Lee2010-08-073-2/+2
| | | | | | | | | | | t_context.h Remove m_matrix.h and m_xform.h. t_vb_program.c Include m_xform.h. t_vb_render.c Include m_xform.h.
* tnl: Remove unnecessary headers.Vinson Lee2010-07-318-8/+0
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* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-3/+3
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* tnl: Remove color-index TNL supportIan Romanick2010-03-034-256/+39
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Drop macro wrappers for the aligned memory functionsKristian Høgsberg2010-02-193-6/+6
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* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-194-22/+22
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* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-194-7/+7
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* mesa: replace old MEMCPY macro with memcpyBrian Paul2010-02-192-2/+2
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* Remove _mesa_memset in favor of plain memset.Kenneth Graunke2010-02-191-1/+1
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke2010-02-192-4/+4
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* mesa: Fix compiler warningsKarl Schultz2010-02-131-1/+1
| | | | | Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio.
* mesa: change ctx->Driver.ProgramStringNotify() to return GLbooleanBrian Paul2010-02-042-2/+3
| | | | | | | | | | | | | GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE.
* tnl: check that state is validated before drawingBrian Paul2010-01-291-0/+3
| | | | | | | | (cherry picked from commit 9fd3c74724e557bc6ecc851d8552615ab3becfe2) Conflicts: src/mesa/tnl/t_draw.c
* tnl: fix double->float and int/uint conversion warningsBrian Paul2010-01-273-3/+3
| | | | Reported by Karl Schultz.
* mesa: add core support for ARB_half_float_vertex.Dave Airlie2010-01-231-0/+19
| | | | | | | | Adds the extension to the list + support to the APIs. also add t_draw.c support to convert for sw rast. Signed-off-by: Dave Airlie <[email protected]>
* Merge branch 'mesa_7_7_branch'Jakob Bornecrantz2010-01-145-8/+0
|\ | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c
| * tnl: Remove unnecessary header from t_context.c.Vinson Lee2010-01-121-1/+0
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