| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
| |
from the VB.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
|
|
|
|
|
|
| |
Replaced SEPERATE with SEPARATE.
Renumbered _NEW_ flags.
Removed _NEW_COLORTABLE.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Core Mesa provides a neutral tnl module that verifies the currently
module before installing the tnl function pointers in a lazy fashion.
It also records which tnl functions have been swapped out, and only
restores these when tnl modules themselves are swapped.
Fallback strategies:
Drivers set a bitmask of dangerous stage changes. When such a state
change occurs, the driver should restore the neutral tnl module via
_mesa_restore_exec_vtxfmt(). The neutral tnl module will call
_mesa_update_state(), followed by ctx->Driver.ValidateTnlModule() if the
validation bitmask matches the new state bitmask. The driver should
call _tnl_wakeup_exec() if it can no longer handle the current state,
which will revert to the default tnl module. In this case, previous
vertices should be replayed as required (depending on the current
primitive) after the new tnl module is installed.
If the driver uses chooser functions for any part of the tnl module,
these should generally be reinstalled as part of the fallback to the
neutral tnl module. For example, if the lighting state changes, a
driver might fall back to the neutral tnl module, verify that the
current lighting state can be handled, and use the chooser function to
pick the most efficient implementation of the current lighting state.
It is up to the drivers to detect and handle fallback cases caused by
tnl function calls themselves (such as glTexCoord4f* if the current tnl
module can't handle projected textures, for example).
|
| |
|
|
|
|
| |
of potential problems
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
|
|
|
|
|
|
| |
Remove redundant 'update_materials' stage.
Fix conform segfault with seperate specular colors in mustpass.c. These
tests still fail, however.
|
|
|
|
|
|
|
|
|
| |
stage. (Materials now treated more like colors, etc.).
Continue whipping the dd templates into shape.
Remove old NormalLength code; may come back as a driver helper, but not
useful for, eg. hardware t&l drivers.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
1. gl_texture_image struct's Data pointer points to images in driver's format.
2. Added FetchTexel() function pointer to struct gl_texture_image.
3. Changed Driver Tex[Sub]Image functions, return void now.
4. Texture storage/fetch code in new texstore.c file.
5. Removed texture.[ch] - functions moved to state.c
Note: FX driver updates not finished yet.
|
|
|
|
| |
clean up the shine table lookup macro.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.
Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.
Slight optimizations to pipeline build/run routines.
|
|
|
|
|
|
|
|
|
| |
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
|
|
|
|
|
| |
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
|
| |
|
| |
|
|
|
|
| |
Use correct pv when rasterizing unfilled polys.
|
| |
|
|
|
|
|
| |
Allow drivers to perform the perspective divide themselves. Assembly
to do cliptesting without perspective divide for size-4 vectors.
|
|
|
|
|
|
| |
Fixed fallback path for drawarrays/_tnl_hard_begin.
Removed disabled debug code.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
that used to require a 'ReducedPrimitiveChange' callback.
Various compilation fixes for XFree86.
Reverted to the older version of glcore.h used internally in XFree86, and
moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with
XFree86.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
is always the last vertex parameter.
Modify clipping to preserve pv colors.
Modify swrast and X11 driver to expect the pv in the last vertex
(was looking in the first vertex previously).
Remove all handling of flatshading from swrast_setup.
Allow drivers to override the unclipped render tabs in tnl_render_stage
directly. (Like in 3.4). Removed fxsimplerender stage.
Modified t_vb_rendertmp.h to remove the need for 'parity' arguments
in RENDER_TRI macros.
|
| |
|
|
|
|
| |
FLOAT_TO_CHAN() macro removed.
|
|
|
|
|
| |
Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
|
|
|
|
|
|
| |
Bump MAX_TEXTURE_UNITS to 8
Fix mem. leak in destroy_lists
Fix crash in q3 (cva generally)
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Fixes for compiling without debug.
Fix line clipping
Fix unfilled polygon clipping (should be correct now).
|