| Commit message (Collapse) | Author | Age | Files | Lines |
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ctx->Driver.MapTexture() always points to _swrast_map_texture().
We're already reaching into swrast from t_vb_program.c anyway.
This will let us remove the ctx->Driver.Map/UnmapTexture() functions.
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Introduce vbo_get_minmax_indices() function to handle the min/max index
computation for nr_prims(>= 1). The old code just compute the first
prim's min/max index; this would results an error rendering if user
called functions like glMultiDrawElements(). This patch servers as
fixing this issue.
As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made
vbo_get_minmax_index() static.
v2: per Roland's suggestion, put the indices address compuation into
vbo_get_minmax_index() instead.
Also do comination if possible to reduce map/unmap count
v3: per Brian's suggestion, use a pointer for start_prim to avoid
structure copy per loop.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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introduce vbo_sizeof_ib_type() function to return the index data type
size. I see some place use switch(ib->type) to get the index data type,
which is sort of duplicate.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Remove gl_light::_dli and gl_light::_sli.
Both are only used for a value previously used in
color indexed rendering. Also both variables are only used
and never written.
Signed-off-by: Mathias Froehlich <[email protected]>
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It's like DrawArrays, but the count is taken from a transform feedback
object.
This removes DrawTransformFeedback from dd_function_table and adds the same
function to GLvertexformat (with the function parameters matching GL).
The vbo_draw_func callback has a new parameter
"struct gl_transform_feedback_object *tfb_vertcount".
The rest of the code just validates states and forwards the transform
feedback object into vbo_draw_func.
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Also renumber the tnl modules vertex attributes to match
the renumbered VERT_ATTRIB_* values.
This should fix
https://bugs.freedesktop.org/show_bug.cgi?id=43353
Signed-off-by: Mathias Froehlich <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Make gl_program::InputsRead a 64 bits bitfield.
Adapt the intel and radeon driver to handle a 64 bits
InputsRead value.
Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In the past, swrast_texture_image::Data has been overloaded. It could
either point to malloc'd memory storing texture data, or it could point
to a current mapping of GPU memory.
Now, Buffer always points to malloc'd memory (if we're not using GPU
memory) and Data always points to mapped memory. The next step would
be to rename Data -> Map.
This change also involves adding swrast functions for mapping textures
and renderbuffers prior to rendering to setup the Data pointer. Plus,
corresponding functions to unmap texures and renderbuffers. This is
very much like similar code in the dri drivers.
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We need to allocate all the output vectors.
Fixes a regression from commit f7f678331d5e95d2266fe6b3ea1cfa47d6421065
Fixes fd.o bugs 41441 and 41492.
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Decreases i965 peak memory allocation for a trivial shader program
from 23,483,048B to 21,932,128B, since we never actually use tnl for
rendering.
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INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
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This removes the last remnants of the GLchan datatype and associated
macros out of core Mesa and into swrast.
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Commit 2ea1ff38164d95f8291ef2e5dfe2cb13936a60f2 caused the regression.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40413
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Optional parallel rendering of spans using OpenMP.
Initial implementation for aa triangles. A new option for scons is
also provided to activate the openmp support (off by default).
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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and rename them.
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Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.
Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Conflicts:
src/gallium/auxiliary/draw/draw_llvm.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/glsl/ir_set_program_inouts.cpp
src/mesa/tnl/t_vb_program.c
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This improves commit ef3f7e61b314236cbb7ed2cf24d34c6f90d9cfca
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Fixes piglit valgrind glsl-array-bounds-04 failure (FDO bug 29946).
NOTE:
This is a candidate for the 7.10 branch.
This is a candidate for the 7.9 branch.
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This is only used in the i915 driver where it provides little benefit
for very few applications that use it with fixed function TNL.
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t_context.h
Remove m_matrix.h and m_xform.h.
t_vb_program.c
Include m_xform.h.
t_vb_render.c
Include m_xform.h.
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Signed-off-by: Ian Romanick <[email protected]>
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This may break the SUNOS4 build, but it's no longer relevant.
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This may break the SUNOS4 build, but it's no longer relevant.
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Add explicit casts, fix constant types, fix variable types.
Fixes about 340 warnings in MSFT Visual Studio.
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