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path: root/src/mesa/tnl
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* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-301-7/+7
* If DEBUG, check that all array indices really do fall in [start,end] inBrian Paul2006-10-261-1/+19
* Previously, if a fragment program referenced fragment.fogcoord but theBrian Paul2006-10-251-2/+3
* Fix broken line clipping.Brian Paul2006-10-181-3/+8
* Fix a dangerous use of ASSERT in an else-clause not enclosed in braces.Brian Paul2006-10-181-2/+4
* List of source (.c) files in each directory.Brian Paul2006-10-111-0/+31
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-101-4/+4
* do not import arrays for generic arb attribs if the array is not enabled (sam...Roland Scheidegger2006-10-071-2/+3
* bring in active_sz mechanism from i965 driver. Fixes bug 8410Keith Whitwell2006-09-252-7/+17
* don't skip user clip plane clipping when the current vertex program is positi...Roland Scheidegger2006-09-221-1/+2
* just comments and const qualifiersBrian Paul2006-09-131-12/+11
* fix broken do_EXP()Brian Paul2006-09-131-7/+2
* only allow VERT_ATTRIB_MAX instead of _TNL_ATTRIB_MAX for inputs of vertex pr...Roland Scheidegger2006-09-072-2/+2
* Remove XFree86 CVS keyword.Brian Paul2006-08-253-3/+0
* In _save_End(), set CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END ifBrian Paul2006-08-251-0/+3
* improved commentsBrian Paul2006-08-251-5/+18
* Fixup more PROGRAM_UNDEFINED problems.Alan Hourihane2006-08-101-2/+2
* use WRITE_MASK_* instead of 0x1, 0x2, etcBrian Paul2006-08-031-8/+8
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-012-0/+6
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-206-19/+19
* use ctx->Light.ShadeModel instead of ctx->_TriangleCapsBrian Paul2006-07-201-3/+3
* Several loops over the map1/2 evaluator arrays were incorrect.Brian Paul2006-07-193-19/+33
* added _TNL_NUM_GENERICTilman Sauerbeck2006-06-291-0/+2
* Don't use nested struct definitions in tnl_clipspace_fastpath.Brian Paul2006-06-272-7/+9
* fix broken negateAapo Tahkola2006-06-181-1/+1
* A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul2006-06-1411-73/+76
* Rename _TNL_ATTRIB_ATTRIBUTE* to _TNL_ATTRIB_GENERIC*Brian Paul2006-06-144-29/+33
* new assertionBrian Paul2006-06-141-0/+2
* remove debug printfBrian Paul2006-06-131-1/+0
* remove unused index_attr1fv()Brian Paul2006-06-131-6/+0
* s/0/NULL/Brian Paul2006-06-131-1/+1
* When using an ARB vertex program, the generic vertex arrays do not alias theBrian Paul2006-06-131-52/+74
* minor simplification in texcoord array importBrian Paul2006-06-131-1/+1
* remove some unneeded #includesBrian Paul2006-06-134-8/+2
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-1/+1
* check for invalid mode in glBegin(), bug 7142Brian Paul2006-06-081-0/+5
* prevent run_arb_vertex_program from running tnl programs unless ctx->_Maintai...Aapo Tahkola2006-06-064-9/+16
* Fix extended swizzling in vertex programs by introducing special swizzle inst...Roland Scheidegger2006-06-013-132/+161
* Add const qualifiers in a number of places.Brian Paul2006-05-232-3/+3
* Write attribs to slang machine.Michal Krol2006-05-161-15/+22
* Release temporaryKeith Whitwell2006-05-051-0/+2
* Remove carriage returns.Michal Krol2006-04-251-285/+285
* Put color index attribute into the 6th attribute slot.Brian Paul2006-04-2513-93/+62
* No longer alias generic vertex attribs with conventional attribs for GL_ARB_v...Brian Paul2006-04-254-70/+158
* error_attrib() should generate GL_INVALID_VALUE, not GL_INVALID_ENUM.Brian Paul2006-04-201-27/+46
* Add .note.GNU-stack section to assembler files to avoid the default behaviorKristian Høgsberg2006-04-171-0/+4
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-144-7/+7
* silence minor warningsBrian Paul2006-04-131-4/+4
* More GLSL code:Michal Krol2006-04-115-140/+171
* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-065-5/+7