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* Initial implementation of high-level flow-control instructions.Brian2007-02-051-1/+1
* Initial support of loop and subroutine instructions.Brian2007-02-051-0/+6
* noise functionsBrian2007-01-281-0/+4
* remove some parenthesisBrian2007-01-241-1/+1
* use FRAG_BIT_TEX()Brian2007-01-241-1/+1
* Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian2007-01-201-1/+4
* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-171-0/+17
* Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian2007-01-101-36/+93
* add code for generic attributes 16..31Brian2007-01-091-1/+37
* handle PROGRAM_UNIFORM, fix a _mesa_problem() callBrian2006-12-201-1/+2
* cases for NOP, BRABrian2006-12-161-0/+7
* added assertion to catch use of too many temporariesBrian2006-12-151-0/+1
* varying changesBrian2006-12-152-2/+2
* updated includesBrian2006-12-151-1/+1
* updated includesBrian2006-12-153-4/+10
* Obsolete.Brian2006-12-131-332/+0
* Checkpoint work for new GLSL compiler back-end.Brian2006-12-1316-316/+346
* check for target instead of program->Target in _tnl_program_string, avoids se...Roland Scheidegger2006-11-291-1/+1
* decrease the current vertex count by 1 if an uneven number of vertices is cop...Roland Scheidegger2006-11-221-0/+5
* remove unneded call to _tnl_invalidate_state() in _tnl_need_projected_coords(...Roland Scheidegger2006-11-221-4/+1
* Set _NEW_LIGHT when materials are present in display lists also.Keith Whitwell2006-11-221-0/+1
* Move setting of _NEW_LIGHT to only occur when materials are present.Keith Whitwell2006-11-221-2/+1
* list header files in sources files (Dan Nicholson)Brian Paul2006-11-211-1/+16
* Make sure vbo's are mapped before accessing their contents inKeith Whitwell2006-11-161-0/+8
* Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul2006-11-151-2/+2
* signal _NEW_LIGHT in _tnl_copy_to_current()Brian Paul2006-10-311-0/+2
* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-301-7/+7
* If DEBUG, check that all array indices really do fall in [start,end] inBrian Paul2006-10-261-1/+19
* Previously, if a fragment program referenced fragment.fogcoord but theBrian Paul2006-10-251-2/+3
* Fix broken line clipping.Brian Paul2006-10-181-3/+8
* Fix a dangerous use of ASSERT in an else-clause not enclosed in braces.Brian Paul2006-10-181-2/+4
* List of source (.c) files in each directory.Brian Paul2006-10-111-0/+31
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-101-4/+4
* do not import arrays for generic arb attribs if the array is not enabled (sam...Roland Scheidegger2006-10-071-2/+3
* bring in active_sz mechanism from i965 driver. Fixes bug 8410Keith Whitwell2006-09-252-7/+17
* don't skip user clip plane clipping when the current vertex program is positi...Roland Scheidegger2006-09-221-1/+2
* just comments and const qualifiersBrian Paul2006-09-131-12/+11
* fix broken do_EXP()Brian Paul2006-09-131-7/+2
* only allow VERT_ATTRIB_MAX instead of _TNL_ATTRIB_MAX for inputs of vertex pr...Roland Scheidegger2006-09-072-2/+2
* Remove XFree86 CVS keyword.Brian Paul2006-08-253-3/+0
* In _save_End(), set CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END ifBrian Paul2006-08-251-0/+3
* improved commentsBrian Paul2006-08-251-5/+18
* Fixup more PROGRAM_UNDEFINED problems.Alan Hourihane2006-08-101-2/+2
* use WRITE_MASK_* instead of 0x1, 0x2, etcBrian Paul2006-08-031-8/+8
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-012-0/+6
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-206-19/+19
* use ctx->Light.ShadeModel instead of ctx->_TriangleCapsBrian Paul2006-07-201-3/+3
* Several loops over the map1/2 evaluator arrays were incorrect.Brian Paul2006-07-193-19/+33
* added _TNL_NUM_GENERICTilman Sauerbeck2006-06-291-0/+2
* Don't use nested struct definitions in tnl_clipspace_fastpath.Brian Paul2006-06-272-7/+9