| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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This patch has been generated by the following Coccinelle semantic
patch:
// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it
@@
expression E;
@@
+ free (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free(E);
(
- E = NULL;
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- E = 0;
)
...
- }
@@
expression E;
type T;
@@
+ free ((T) E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free((T) E);
(
- E = NULL;
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- E = 0;
)
...
- }
@@
expression E;
@@
+ free (E);
- if (unlikely (E != NULL)) {
- free (E);
- }
@@
expression E;
type T;
@@
+ free ((T) E);
- if (unlikely (E != NULL)) {
- free ((T) E);
- }
Reviewed-by: Brian Paul <[email protected]>
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This patch has been generated by the following Coccinelle semantic
patch:
// Don't cast the return value of malloc/realloc.
//
// Casting the return value of malloc/realloc only stands to hide
// errors.
@@
type T;
expression E1, E2;
@@
- (T)
(
_mesa_align_calloc(E1, E2)
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_mesa_align_malloc(E1, E2)
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calloc(E1, E2)
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malloc(E1)
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realloc(E1, E2)
)
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v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Except for a couple of explicit uses, _mesa_inv_sqrtf was disabled since
its addition in 2003 (see f9b1e524).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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New gl_texgen struct allows quite a bit of code reduction.
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This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
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Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
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just aliases for members of the VB->AttribPtr[] array.
Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly
for NormalPtr, TexCoordPtr, PointSizePtr, etc.
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- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
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If enabled, all other stages, except render, are disabled.
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- remove input/output fields, input tracking removed.
- remove state fields, the validate function now called
on every statechange.
- add an explicit 'create' function.
Add in code to build vertex program to implement current t&l state. Still
disabled, but turn on with a #define in t_vp_build.h.
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count < VB->Count.
Remove code to deal with the (should-be) impossible situation of null
input vectors.
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program is enabled AND the currently bound program is valid.
Check _Enable instead of Enable to prevent things from blowing up
when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually
defining a program.
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demo bug)
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Misc vertex array / vertex program changes.
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Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
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Re-org of some GL_NV_vertex_program code.
Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
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1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
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Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
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VERT_BIT_* flags are new and used in many places (esp in T&L code).
Updated some comments for doxygen.
Various code clean-ups.
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normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
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Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
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of potential problems
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functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.
Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.
Slight optimizations to pipeline build/run routines.
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