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path: root/src/mesa/tnl/t_vb_texgen.c
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* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-2/+2
* mesa: s/FREE/free/Brian Paul2012-09-011-3/+3
* mesa: s/CALLOC/calloc/Brian Paul2012-09-011-1/+1
* mesa: s/MALLOC/malloc/Brian Paul2012-09-011-2/+2
* Remove _mesa_inv_sqrtf in favor of 1/SQRTFMatt Turner2012-07-211-2/+2
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-8/+8
* tnl: Remove unnecessary headers.Vinson Lee2010-07-311-1/+0
* tnl: Replace deprecated ObjPtr with AttribPtr[_TNL_ATTRIB_POS]Eric Anholt2009-11-191-1/+1
* tnl: Replace deprecated TexCoordPtr with AttribPtr[_TNL_ATTRIB_TEX*]Eric Anholt2009-11-191-1/+0
* mesa: re-org texgen stateBrian Paul2009-02-211-12/+12
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-6/+6
* Checkpoint work for new GLSL compiler back-end.Brian2006-12-131-8/+2
* A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul2006-06-141-10/+10
* GLSL fixes:Michal Krol2006-03-211-2/+2
* Add ARB_vertex_shader stage just before render stage.Michal Krol2006-02-131-2/+8
* Simplify the pipeline_stage structureKeith Whitwell2005-04-221-60/+21
* mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-101-4/+4
* Cope with the possibility that incoming vectors may haveKeith Whitwell2005-01-071-65/+24
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-2/+2
* added _NEW_PROGRAM to check_state flags for pipeline stages (fixes vparray de...Brian Paul2004-01-311-1/+1
* added blurb about NVIDIA extensionsBrian Paul2004-01-141-2/+10
* Re-commit t_vertex.[ch] changes to fd.o server.Keith Whitwell2004-01-051-1/+2
* fixed a bug in texgen (T coord for GL_REFLECTION_MAP_NV)Daniel Borca2003-12-081-1/+1
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-20/+12
* fix texgen bug 597589Brian Paul2003-11-171-2/+2
* fix some sphere texgen bugs (reported by Daniel Borca)Brian Paul2003-10-111-12/+12
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-6/+4
* fixed bad texgen Q problemBrian Paul2003-03-311-2/+3
* added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul2003-03-041-3/+3
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-5/+4
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-7/+7
* updated email addressesBrian Paul2002-10-291-3/+3
* Header file clean-up:Brian Paul2002-10-241-2/+2
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-2/+2
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-221-7/+7
* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-051-9/+9
* vertex program check-inBrian Paul2001-12-141-8/+11
* first pass at eval fixesKeith Whitwell2001-04-261-17/+8
* Remove all traces of CULL_MASK_ACTIVE.Gareth Hughes2001-03-301-41/+39
* Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell2001-03-291-6/+14
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-76/+74
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-5/+5
* more namespace clean-upsBrian Paul2001-03-031-9/+9
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-14/+14
* Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell2001-01-291-17/+26
* Major rework of tnl moduleKeith Whitwell2000-12-261-0/+685