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path:
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/
src
/
mesa
/
tnl
/
t_vb_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
mesa: Add support for ARB_depth_clamp.
Eric Anholt
2009-09-08
1
-2
/
+4
*
tnl: if NAN_CHECK is enabled, also assert that pos.x != 0
Brian Paul
2009-08-13
1
-0
/
+3
*
tnl: add some floating point sanity checks (disabled)
Brian Paul
2009-06-03
1
-2
/
+25
*
mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS
Brian Paul
2009-05-22
1
-1
/
+1
*
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
1
-6
/
+1
*
init machine->Samplers (fixes vertex program texture fetches)
Brian Paul
2008-07-01
1
-0
/
+2
*
New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb...
Brian
2007-11-29
1
-0
/
+48
*
cleanups, comments
Brian
2007-11-29
1
-27
/
+28
*
Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c
Brian
2007-11-29
1
-93
/
+1
*
fix position invariant vertex programs for sw-tnl
Roland Scheidegger
2007-11-15
1
-52
/
+151
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-5
/
+5
*
changes to get DDX/DDY working again
Brian
2007-05-02
1
-0
/
+2
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
1
-11
/
+47
*
cleanups for t_vb_program.c
Roland Scheidegger
2007-04-17
1
-13
/
+19
*
unhook t_vb_arbprogram.c code - it's going away
Brian
2007-04-16
1
-0
/
+14
*
init machine->StackDepth=0
Brian
2007-03-27
1
-0
/
+3
*
remove 'maxInst' parameter from _mesa_execute_program()
Brian
2007-02-25
1
-2
/
+1
*
remove unused 'element' parameter from _mesa_execute_program()
Brian
2007-02-25
1
-1
/
+1
*
s/attribs/results/
Brian
2007-02-25
1
-17
/
+17
*
Optimize the loop for copying output results.
Brian
2007-02-25
1
-5
/
+12
*
only copy used outputs
Brian
2007-02-25
1
-3
/
+4
*
Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to
Brian
2007-02-24
1
-1
/
+1
*
expose _mesa_load_tracked_matrices()
Brian
2007-02-23
1
-6
/
+8
*
use new _mesa_execute_program() function
Brian
2007-02-22
1
-26
/
+153
*
updated includes
Brian
2006-12-15
1
-1
/
+2
*
Checkpoint work for new GLSL compiler back-end.
Brian
2006-12-13
1
-9
/
+14
*
Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.
Brian Paul
2006-10-30
1
-7
/
+7
*
a step toward moving run-time vertex program state out of GLcontext
Brian Paul
2006-10-10
1
-4
/
+4
*
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-07-20
1
-1
/
+1
*
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
Brian Paul
2006-06-14
1
-8
/
+6
*
remove some unneeded #includes
Brian Paul
2006-06-13
1
-2
/
+1
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
1
-1
/
+1
*
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
Brian Paul
2006-04-06
1
-1
/
+1
*
GLSL fixes:
Michal Krol
2006-03-21
1
-1
/
+1
*
Add ARB_vertex_shader stage just before render stage.
Michal Krol
2006-02-13
1
-2
/
+5
*
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-12
1
-3
/
+3
*
Unify vertex/fragment program instuctions.
Brian Paul
2005-11-05
1
-1
/
+1
*
Store compiled vertex program representations in a pointer in the
Keith Whitwell
2005-06-09
1
-1
/
+2
*
Simplify the pipeline_stage structure
Keith Whitwell
2005-04-22
1
-97
/
+10
*
use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4V
Alan Hourihane
2005-03-02
1
-2
/
+1
*
mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
Keith Whitwell
2005-02-10
1
-3
/
+3
*
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-04-23
1
-1
/
+1
*
Fix up some assorted issues with initialization of vertex program registers.
Brian Paul
2004-04-21
1
-5
/
+8
*
Beef up t_vertex.c:
Keith Whitwell
2004-01-05
1
-0
/
+1
*
Re-commit t_vertex.[ch] changes to fd.o server.
Keith Whitwell
2004-01-05
1
-2
/
+11
*
Merge vtx-0-2-branch
Keith Whitwell
2003-11-24
1
-85
/
+24
*
More work on ARB_vertex_buffer_object.
Brian Paul
2003-09-17
1
-1
/
+1
*
Re-org of register files for vertex/fragment programs. Will be easier to
Brian Paul
2003-08-17
1
-23
/
+6
*
initialize attribute vectors to 4 components
Brian Paul
2003-04-07
1
-1
/
+3
*
fix color array mixup
Brian Paul
2003-04-07
1
-2
/
+2
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