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src
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mesa
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tnl
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t_vb_program.c
Commit message (
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Author
Age
Files
Lines
*
Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.
Brian Paul
2006-10-30
1
-7
/
+7
*
a step toward moving run-time vertex program state out of GLcontext
Brian Paul
2006-10-10
1
-4
/
+4
*
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-07-20
1
-1
/
+1
*
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
Brian Paul
2006-06-14
1
-8
/
+6
*
remove some unneeded #includes
Brian Paul
2006-06-13
1
-2
/
+1
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
1
-1
/
+1
*
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
Brian Paul
2006-04-06
1
-1
/
+1
*
GLSL fixes:
Michal Krol
2006-03-21
1
-1
/
+1
*
Add ARB_vertex_shader stage just before render stage.
Michal Krol
2006-02-13
1
-2
/
+5
*
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-12
1
-3
/
+3
*
Unify vertex/fragment program instuctions.
Brian Paul
2005-11-05
1
-1
/
+1
*
Store compiled vertex program representations in a pointer in the
Keith Whitwell
2005-06-09
1
-1
/
+2
*
Simplify the pipeline_stage structure
Keith Whitwell
2005-04-22
1
-97
/
+10
*
use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4V
Alan Hourihane
2005-03-02
1
-2
/
+1
*
mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
Keith Whitwell
2005-02-10
1
-3
/
+3
*
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-04-23
1
-1
/
+1
*
Fix up some assorted issues with initialization of vertex program registers.
Brian Paul
2004-04-21
1
-5
/
+8
*
Beef up t_vertex.c:
Keith Whitwell
2004-01-05
1
-0
/
+1
*
Re-commit t_vertex.[ch] changes to fd.o server.
Keith Whitwell
2004-01-05
1
-2
/
+11
*
Merge vtx-0-2-branch
Keith Whitwell
2003-11-24
1
-85
/
+24
*
More work on ARB_vertex_buffer_object.
Brian Paul
2003-09-17
1
-1
/
+1
*
Re-org of register files for vertex/fragment programs. Will be easier to
Brian Paul
2003-08-17
1
-23
/
+6
*
initialize attribute vectors to 4 components
Brian Paul
2003-04-07
1
-1
/
+3
*
fix color array mixup
Brian Paul
2003-04-07
1
-2
/
+2
*
more memory-related fixes
Brian Paul
2003-04-03
1
-4
/
+2
*
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-03-01
1
-2
/
+1
*
First batch of code for GL_NV_fragment_program.
Brian Paul
2003-01-14
1
-51
/
+8
*
fix the occasional missing triangle bug
Brian Paul
2002-10-31
1
-4
/
+3
*
Header file clean-up:
Brian Paul
2002-10-24
1
-2
/
+2
*
fix up resulting FOGC and PSIZ when needed
Brian Paul
2002-08-08
1
-9
/
+16
*
set stage->inputs properly (I think), plus debug/comment updates
Brian Paul
2002-06-23
1
-14
/
+14
*
Vertex program attribute arrays seem to work now. This includes fallbacks
Brian Paul
2002-04-21
1
-16
/
+15
*
casts to silence compiler warnings
Karl Schultz
2002-04-04
1
-2
/
+2
*
Clean-up/renaming of the per-vertex attribute bits, specifically, the
Brian Paul
2002-01-22
1
-33
/
+75
*
updated some comments
Brian Paul
2002-01-12
1
-6
/
+6
*
implemented vertex program point size control
Brian Paul
2002-01-06
1
-3
/
+12
*
Another vertex program checkpoint: clean-up of vertex attribute storage
Brian Paul
2002-01-06
1
-77
/
+61
*
Vertex program checkpoint commit: converted all vertex attributes (color,
Brian Paul
2002-01-05
1
-606
/
+10
*
Replace old matrix stacks with new code based on struct matrix_stack.
Brian Paul
2001-12-18
1
-9
/
+6
*
divide by W and clipping now work - in pretty good shape now
Brian Paul
2001-12-15
1
-60
/
+59
*
temporary hack for divide by W
Brian Paul
2001-12-15
1
-9
/
+12
*
disable debug printf's, fix a crash
Brian Paul
2001-12-15
1
-2
/
+8
*
vertex program check-in
Brian Paul
2001-12-14
1
-0
/
+1028