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path: root/src/mesa/tnl/t_vb_program.c
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* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-5/+5
* changes to get DDX/DDY working againBrian2007-05-021-0/+2
* Enable texture sampling for vertex programs/shaders.Brian2007-04-171-11/+47
* cleanups for t_vb_program.cRoland Scheidegger2007-04-171-13/+19
* unhook t_vb_arbprogram.c code - it's going awayBrian2007-04-161-0/+14
* init machine->StackDepth=0Brian2007-03-271-0/+3
* remove 'maxInst' parameter from _mesa_execute_program()Brian2007-02-251-2/+1
* remove unused 'element' parameter from _mesa_execute_program()Brian2007-02-251-1/+1
* s/attribs/results/Brian2007-02-251-17/+17
* Optimize the loop for copying output results.Brian2007-02-251-5/+12
* only copy used outputsBrian2007-02-251-3/+4
* Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated toBrian2007-02-241-1/+1
* expose _mesa_load_tracked_matrices()Brian2007-02-231-6/+8
* use new _mesa_execute_program() functionBrian2007-02-221-26/+153
* updated includesBrian2006-12-151-1/+2
* Checkpoint work for new GLSL compiler back-end.Brian2006-12-131-9/+14
* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-301-7/+7
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-101-4/+4
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-1/+1
* A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul2006-06-141-8/+6
* remove some unneeded #includesBrian Paul2006-06-131-2/+1
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-1/+1
* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-061-1/+1
* GLSL fixes:Michal Krol2006-03-211-1/+1
* Add ARB_vertex_shader stage just before render stage.Michal Krol2006-02-131-2/+5
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-121-3/+3
* Unify vertex/fragment program instuctions.Brian Paul2005-11-051-1/+1
* Store compiled vertex program representations in a pointer in theKeith Whitwell2005-06-091-1/+2
* Simplify the pipeline_stage structureKeith Whitwell2005-04-221-97/+10
* use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4VAlan Hourihane2005-03-021-2/+1
* mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-101-3/+3
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-1/+1
* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-211-5/+8
* Beef up t_vertex.c:Keith Whitwell2004-01-051-0/+1
* Re-commit t_vertex.[ch] changes to fd.o server.Keith Whitwell2004-01-051-2/+11
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-85/+24
* More work on ARB_vertex_buffer_object.Brian Paul2003-09-171-1/+1
* Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul2003-08-171-23/+6
* initialize attribute vectors to 4 componentsBrian Paul2003-04-071-1/+3
* fix color array mixupBrian Paul2003-04-071-2/+2
* more memory-related fixesBrian Paul2003-04-031-4/+2
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-51/+8
* fix the occasional missing triangle bugBrian Paul2002-10-311-4/+3
* Header file clean-up:Brian Paul2002-10-241-2/+2
* fix up resulting FOGC and PSIZ when neededBrian Paul2002-08-081-9/+16
* set stage->inputs properly (I think), plus debug/comment updatesBrian Paul2002-06-231-14/+14
* Vertex program attribute arrays seem to work now. This includes fallbacksBrian Paul2002-04-211-16/+15
* casts to silence compiler warningsKarl Schultz2002-04-041-2/+2
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-221-33/+75