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path: root/src/mesa/tnl/t_vb_arbshader.c
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* A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul2006-06-141-13/+18
* Rename _TNL_ATTRIB_ATTRIBUTE* to _TNL_ATTRIB_GENERIC*Brian Paul2006-06-141-2/+2
* Write attribs to slang machine.Michal Krol2006-05-161-15/+22
* Remove carriage returns.Michal Krol2006-04-251-285/+285
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-2/+2
* More GLSL code:Michal Krol2006-04-111-0/+23
* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-061-1/+1
* GLSL fixes:Michal Krol2006-03-211-2/+2
* More GLSL code:Michal Krol2006-02-271-150/+51
* include proper header file, remove local extern declarationsBrian Paul2006-02-221-11/+4
* More GLSL code.Michal Krol2006-02-181-20/+40
* Get arbfslight demo running.Michal Krol2006-02-151-1/+21
* Add ARB_vertex_shader stage just before render stage.Michal Krol2006-02-131-0/+328