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path: root/src/mesa/tnl/t_vb_arbprogram.c
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* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-171-0/+17
* handle PROGRAM_UNIFORM, fix a _mesa_problem() callBrian2006-12-201-1/+2
* cases for NOP, BRABrian2006-12-161-0/+7
* added assertion to catch use of too many temporariesBrian2006-12-151-0/+1
* updated includesBrian2006-12-151-1/+3
* Checkpoint work for new GLSL compiler back-end.Brian2006-12-131-23/+31
* check for target instead of program->Target in _tnl_program_string, avoids se...Roland Scheidegger2006-11-291-1/+1
* don't skip user clip plane clipping when the current vertex program is positi...Roland Scheidegger2006-09-221-1/+2
* just comments and const qualifiersBrian Paul2006-09-131-12/+11
* fix broken do_EXP()Brian Paul2006-09-131-7/+2
* only allow VERT_ATTRIB_MAX instead of _TNL_ATTRIB_MAX for inputs of vertex pr...Roland Scheidegger2006-09-071-1/+1
* use WRITE_MASK_* instead of 0x1, 0x2, etcBrian Paul2006-08-031-8/+8
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-6/+6
* A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul2006-06-141-13/+15
* s/0/NULL/Brian Paul2006-06-131-1/+1
* remove some unneeded #includesBrian Paul2006-06-131-2/+1
* prevent run_arb_vertex_program from running tnl programs unless ctx->_Maintai...Aapo Tahkola2006-06-061-1/+4
* Fix extended swizzling in vertex programs by introducing special swizzle inst...Roland Scheidegger2006-06-011-111/+81
* Add const qualifiers in a number of places.Brian Paul2006-05-231-1/+1
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-1/+1
* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-061-1/+1
* GLSL fixes:Michal Krol2006-03-211-2/+2
* Add position_invarient supportKeith Whitwell2006-03-021-2/+17
* Add ARB_vertex_shader stage just before render stage.Michal Krol2006-02-131-5/+10
* use calloc instead of malloc so try_codegen field is initialized to zero (bug...Brian Paul2006-02-021-3/+3
* do away with 'long long' usageBrian Paul2005-12-081-12/+11
* use 64-bit typedefs for portabilityKarl Schultz2005-12-081-1/+1
* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-061-4/+4
* Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul2005-11-191-0/+1
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-121-8/+8
* This patch adds the missing NV_vertex_program2 and NV_vertex_program3Ian Romanick2005-11-081-1/+20
* use _mesa_num_inst_src_regs() and _mesa_opcode_string()Brian Paul2005-11-051-89/+60
* Unify vertex/fragment program instuctions.Brian Paul2005-11-051-25/+82
* just pass ctx to do_ndc_cliptest() rather than stuffing it in the arb_vp_mach...Brian Paul2005-11-041-4/+3
* s/15/VERT_RESULT_MAX/Brian Paul2005-11-031-2/+3
* added some assertions to catch unexpected swizzle values in cvp_emit_arg(), c...Brian Paul2005-10-291-0/+7
* fix errors in RoughApproxPower(), do_LIT(), _tnl_program_string()Brian Paul2005-10-291-11/+12
* Keith's fixes for RSW and XPD (need temporaries)Brian Paul2005-10-281-9/+22
* include tnl.h to silence warningBrian Paul2005-10-281-1/+2
* Added assert that result != arg0 in do_RSW. This currently fails and needs f...Brian Paul2005-10-281-0/+2
* TNL module needs to implement ctx->Driver.ProgramStringNotify() functionBrian Paul2005-10-281-0/+18
* additional wrapper updates, bug 4468Brian Paul2005-09-191-1/+1
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-1/+1
* added FREXPF() macro (bug 4060)Brian Paul2005-08-121-6/+2
* Check for null program->Parameters pointer in validate_vertex_program().Brian Paul2005-07-151-1/+5
* Use the LDEXPF wrapper macro.Keith Whitwell2005-07-131-2/+2
* Add runtime compiled x87 implementations for most of the remainingKeith Whitwell2005-07-101-19/+34
* Use frexp on Windows; frexpf is not available.Karl Schultz2005-07-011-0/+4
* replace some free() calls with _mesa_free()Brian Paul2005-07-011-4/+5
* include light.h to silence warningBrian Paul2005-06-211-0/+1