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* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-051-2/+2
| | | | | first step to reviving/rescuing the 'vtx' rework from the old mesa tree.
* more docs (Klaus Niederkruger)Brian Paul2003-05-011-14/+30
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* new comments (Klaus Niederkruger)Brian Paul2003-04-281-10/+37
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* reduce memory needed for vertex attributes (allocate on demand)Brian Paul2003-03-311-14/+10
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* minor clean-ups, comments, etcBrian Paul2003-03-281-4/+13
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-4/+4
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* removed old VERT_* defines, use VERT_BIT_* insteadBrian Paul2002-10-091-35/+1
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* Added new bitfields to tnl_eval_store for NV_vertex_program evaluatorsBrian Paul2002-06-231-1/+4
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* pass context pointer to _tnl_free_immediate(), removed backref pointerBrian Paul2002-04-191-2/+34
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* bring in changes from dri tcl branchKeith Whitwell2002-04-091-4/+9
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* casts to silence compiler warningsKarl Schultz2002-04-041-3/+3
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* More suport for t&l driversKeith Whitwell2002-02-131-1/+8
| | | | | Fix GLuint compare bugs Fix RESET_STIPPLE calls
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-221-113/+99
| | | | | | VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
* Another vertex program checkpoint: clean-up of vertex attribute storageBrian Paul2002-01-061-3/+4
| | | | | | in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-051-34/+33
| | | | | | normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-3/+3
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* vertex program check-inBrian Paul2001-12-141-75/+82
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* more warning fixes (Karl Schultz)Brian Paul2001-09-141-3/+3
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* Fix copying problem (light spots) on evaluated surfaces.Keith Whitwell2001-08-011-1/+2
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* Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell2001-07-121-80/+82
| | | | | | | | | | | | | | clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
* restore normal length optimization in dlistsKeith Whitwell2001-06-281-1/+4
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* Adaptor code that lets tnl convert compiled (display list) cassettes backKeith Whitwell2001-06-041-1/+2
| | | | | | | to glVertex() type calls. Allows driver-supplied tnl modules to avoid fallback on glCallList inside begin/end pairs. Still a little buggy...
* added minor commentsBrian Paul2001-06-011-2/+4
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* swapped in/out arguments to interp_func. Improved commentsBrian Paul2001-05-311-5/+17
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* fix for Jouk's glplanet bugKeith Whitwell2001-05-161-1/+2
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* Clean up translation of array elements, copying of elts in pure-eltKeith Whitwell2001-05-111-1/+4
| | | | cassettes. Fixes problem with isosurf/compiled-array-elt/strips.
* Replace PipelineStart, PipelineFinish with RunPipeline. Clean upKeith Whitwell2001-05-101-6/+6
| | | | _tnl_run_pipeline() a little.
* Lots more eval fixesKeith Whitwell2001-04-301-2/+5
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* Support for floating point color representation in tnl module.Keith Whitwell2001-04-281-7/+7
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* first pass at eval fixesKeith Whitwell2001-04-261-10/+2
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* Perform fixup on material valuesKeith Whitwell2001-04-091-1/+2
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* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-2/+104
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-31/+31
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* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul2001-03-071-2/+2
| | | | of potential problems
* Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.Keith Whitwell2001-02-201-22/+5
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* Fix propogation of material values in VB's that don't reach the lightingKeith Whitwell2001-02-151-3/+4
| | | | | | | | | stage. (Materials now treated more like colors, etc.). Continue whipping the dd templates into shape. Remove old NormalLength code; may come back as a driver helper, but not useful for, eg. hardware t&l drivers.
* Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell2001-01-291-9/+1
| | | | | | | | | | | | functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
* Lots of GLchan datatype changes.Brian Paul2001-01-241-4/+21
| | | | | | | | | Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
* Fixed conform feedback and drawelements tests.Keith Whitwell2001-01-141-2/+2
| | | | Use correct pv when rasterizing unfilled polys.
* Fix crash in book/stencil.Keith Whitwell2001-01-131-1/+5
| | | | | Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-051-5/+12
| | | | | | | | | | | | | | is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
* Fix evalpoints bug (samples/nurb)Keith Whitwell2000-12-271-1/+2
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* Major rework of tnl moduleKeith Whitwell2000-12-261-456/+273
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Compute attenuated point size in a new pipeline stage.Brian Paul2000-12-081-2/+4
| | | | Store computed point size in the SWvertex struct.
* Fixed a couple of bugs that crept into last commitKeith Whitwell2000-11-241-60/+44
| | | | | | | - Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
* Support for swappable t&l modules, including an example one in the FXKeith Whitwell2000-11-241-16/+32
| | | | driver (enable with FX_ALLOW_VTXFMT=t).
* Committing in .Jouk Jansen2000-11-221-38/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
* fix lvalue cast on ctx->swtnl_imKeith Whitwell2000-11-201-2/+2
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* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+629
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.