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* optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul2005-11-171-67/+99
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* s/MEMCPY/_mesa_memcpy/ and fix typoBrian Paul2005-11-171-5/+5
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* optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL ↵Brian Paul2005-11-171-28/+61
| | | | renderbuffer
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-169-38/+28
| | | | | Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
* fix color interpolation problem reported on VMSBrian Paul2005-11-151-64/+38
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* Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.Brian Paul2005-11-151-4/+6
| | | | | Fix a comment typo. Remove some unneeded #includes.
* remove unneeded RasterPosValid checkBrian Paul2005-11-141-4/+0
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* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-123-0/+21
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* update an assertionBrian Paul2005-11-121-1/+1
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* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-122-13/+13
| | | | | | Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program().
* use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)Brian Paul2005-11-091-8/+9
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* At keithw's request, remove all traces of the "fragment program to C" andIan Romanick2005-11-084-985/+0
| | | | TCC experiment.
* use _mesa_num_inst_src_regs() instead of nr_args()Brian Paul2005-11-051-48/+3
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* Unify vertex/fragment program instuctions.Brian Paul2005-11-053-149/+150
| | | | Based on patch by Ian (#4967) but also unify instruction opcodes.
* remove unneeded #includeBrian Paul2005-11-053-5/+0
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* Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul2005-11-021-4/+4
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* check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul2005-10-316-16/+24
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* need to use absolute value for RSQBrian Paul2005-10-301-1/+2
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* fix LIT bugBrian Paul2005-10-291-1/+9
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* fragment program writing to result.depth.z was brokenBrian Paul2005-10-242-15/+31
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* check span.y >=0 (bug 4842)Brian Paul2005-10-211-1/+4
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* fix broken SWZ instructionBrian Paul2005-10-211-4/+4
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* fix broken KILBrian Paul2005-10-211-2/+4
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* change includes (bug 4468)Brian Paul2005-10-121-6/+3
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* Fix a number of point size attenuation problems.Brian Paul2005-10-071-25/+42
| | | | Move size clamping into the rasterization function.
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-052-24/+24
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* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-054-19/+19
| | | | _BaseFormat to be consistant with gl_renderbuffer.
* Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul2005-10-043-14/+13
| | | | operations.
* GL_EXT_packed_depth_stencil changesBrian Paul2005-10-012-4/+6
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* fix an assertionBrian Paul2005-10-011-1/+1
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* simplify the read_depth_stencil_pixels() functionBrian Paul2005-10-011-27/+14
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* implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul2005-09-301-56/+216
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* minor improvementsBrian Paul2005-09-303-10/+10
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* added _swrast_get_row()Brian Paul2005-09-302-0/+38
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* implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul2005-09-291-15/+189
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* added _swrast_put_row()Brian Paul2005-09-292-0/+39
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* Rewrite much of the pixel zoom code.Brian Paul2005-09-295-410/+351
| | | | Zoomed DrawPixels of packed depth/stencil works now.
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-284-25/+243
| | | | glReadPixels done, glDrawPixels mostly done.
* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-273-168/+38
| | | | functions into the _mesa_Draw/Read/CopyPixels functions.
* glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul2005-09-261-2/+18
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* Committing in .Jouk Jansen2005-09-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* fix clipped glReadPixels bugBrian Paul2005-09-231-0/+3
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* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-221-1/+1
| | | | BlueBits, etc fields.
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-223-27/+29
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* fix a debug messageBrian Paul2005-09-221-1/+1
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* changed a renderbuffer checkBrian Paul2005-09-221-2/+1
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* add missing scale factor in _swrast_read_depth_span_float()Brian Paul2005-09-211-1/+1
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* Remove ACCUM_BITS.Brian Paul2005-09-211-1/+1
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* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-219-32/+24
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* s/programss/programs/Brian Paul2005-09-201-1/+1
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