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* implementation of _swrast_BlitFramebuffer()Brian Paul2006-03-022-8/+758
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* added s_blit.cBrian Paul2006-03-011-2/+4
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* _swrast_blit_framebuffer() functionBrian Paul2006-03-012-0/+46
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* only run shader on active fragments in the spanBrian Paul2006-02-281-0/+3
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* check if active fragment shader for deferred texturing/shadingBrian Paul2006-02-281-1/+2
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* check for active shader, set FRAGPROG_BIT in raster maskBrian Paul2006-02-281-0/+5
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* More GLSL code:Michal Krol2006-02-271-45/+25
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* include proper header file, remove local extern declarationsBrian Paul2006-02-221-6/+3
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* Committing in .Jouk Jansen2006-02-211-5/+7
| | | | | | | | | Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* Add arbshader stage.Michal Krol2006-02-153-5/+167
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* New comments, clean-up of fields related to point/line/triangle validation.Brian Paul2006-01-262-15/+24
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* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-145-168/+2
| | | | done with fragment programs nowadays.
* Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code ↵Karl Schultz2005-12-071-4/+4
| | | | includes a variable declaration.
* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-062-7/+7
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* get depthBits from the current drawbufferBrian Paul2005-12-011-3/+3
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* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-201-1/+1
| | | | possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-191-10/+2
| | | | | program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
* optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul2005-11-171-67/+99
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* s/MEMCPY/_mesa_memcpy/ and fix typoBrian Paul2005-11-171-5/+5
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* optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL ↵Brian Paul2005-11-171-28/+61
| | | | renderbuffer
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-169-38/+28
| | | | | Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
* fix color interpolation problem reported on VMSBrian Paul2005-11-151-64/+38
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* Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.Brian Paul2005-11-151-4/+6
| | | | | Fix a comment typo. Remove some unneeded #includes.
* remove unneeded RasterPosValid checkBrian Paul2005-11-141-4/+0
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* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-123-0/+21
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* update an assertionBrian Paul2005-11-121-1/+1
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* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-122-13/+13
| | | | | | Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program().
* use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)Brian Paul2005-11-091-8/+9
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* At keithw's request, remove all traces of the "fragment program to C" andIan Romanick2005-11-084-985/+0
| | | | TCC experiment.
* use _mesa_num_inst_src_regs() instead of nr_args()Brian Paul2005-11-051-48/+3
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* Unify vertex/fragment program instuctions.Brian Paul2005-11-053-149/+150
| | | | Based on patch by Ian (#4967) but also unify instruction opcodes.
* remove unneeded #includeBrian Paul2005-11-053-5/+0
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* Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul2005-11-021-4/+4
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* check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul2005-10-316-16/+24
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* need to use absolute value for RSQBrian Paul2005-10-301-1/+2
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* fix LIT bugBrian Paul2005-10-291-1/+9
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* fragment program writing to result.depth.z was brokenBrian Paul2005-10-242-15/+31
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* check span.y >=0 (bug 4842)Brian Paul2005-10-211-1/+4
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* fix broken SWZ instructionBrian Paul2005-10-211-4/+4
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* fix broken KILBrian Paul2005-10-211-2/+4
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* change includes (bug 4468)Brian Paul2005-10-121-6/+3
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* Fix a number of point size attenuation problems.Brian Paul2005-10-071-25/+42
| | | | Move size clamping into the rasterization function.
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-052-24/+24
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* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-054-19/+19
| | | | _BaseFormat to be consistant with gl_renderbuffer.
* Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul2005-10-043-14/+13
| | | | operations.
* GL_EXT_packed_depth_stencil changesBrian Paul2005-10-012-4/+6
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* fix an assertionBrian Paul2005-10-011-1/+1
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* simplify the read_depth_stencil_pixels() functionBrian Paul2005-10-011-27/+14
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* implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul2005-09-301-56/+216
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* minor improvementsBrian Paul2005-09-303-10/+10
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