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path: root/src/mesa/swrast
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* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-039-259/+11
* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2
* ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...Roland Scheidegger2005-09-022-36/+37
* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...Roland Scheidegger2005-09-021-35/+31
* Just additional comments.Brian Paul2005-08-311-1/+7
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-273-16/+19
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-254-25/+9
* also check for texture border in sample_linear_2d()Brian Paul2005-08-251-2/+3
* improve comments about win[0..3] values (bug 2554)Brian Paul2005-07-261-2/+5
* s/clippping/clipping/Brian Paul2005-07-181-2/+2
* pass in the renderbufferAlan Hourihane2005-07-181-1/+1
* Remove NEW_RENDERBUFFER stuff.Brian Paul2005-07-016-11/+7
* remove OLD_RENDERBUFFER codeBrian Paul2005-07-011-87/+16
* Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.Brian Paul2005-06-302-251/+279
* check for NULL swrast->Driver.SetBuffer before calling itBrian Paul2005-06-212-4/+7
* be sure we have span texcoords before calling _swrast_texture_span()Brian Paul2005-06-101-2/+2
* pass mask array to PutRowRGB() in simple_z_textured_triangle()Brian Paul2005-06-101-1/+2
* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...Brian Paul2005-06-041-1/+1
* remove old span functions from swrast_device_driver structBrian Paul2005-06-041-176/+1
* remove old span codeBrian Paul2005-06-041-70/+26
* fix an assertionBrian Paul2005-06-041-1/+1
* remove old span codeBrian Paul2005-06-042-61/+27
* Remove last of the old span code.Brian Paul2005-06-027-72/+13
* moved to windows build dirKarl Schultz2005-05-241-336/+0
* Remove some debug outputJon Smirl2005-05-201-0/+2
* fix GetRow parameters (Nicolai Haehnle)Brian Paul2005-05-151-1/+1
* Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell2005-05-111-1/+1
* Previously in TXP and TEX instructions, lambda was passed toKeith Whitwell2005-05-111-3/+24
* Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell2005-05-111-1/+1
* Test for texcoord[3] == zero before dividing. Not so sure about thisKeith Whitwell2005-05-111-4/+15
* Committing in .Jouk Jansen2005-05-101-8/+4
* dri fb works using renderbuffers now in RGBA modeJon Smirl2005-05-081-2/+4
* restore call to SetBuffer() in clear_color_buffers(), only temporaryBrian Paul2005-05-061-7/+6
* more updates for users of s_spantemp.hBrian Paul2005-05-051-18/+20
* FBO changesBrian Paul2005-05-041-218/+103
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-0433-3021/+1966
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-047-28/+28
* added interpolate_fog()Brian Paul2005-04-261-0/+26
* undef DEPTH_TYPE at endBrian Paul2005-04-221-0/+1
* Reduce the size of mesa's internal fragment and vertex programKeith Whitwell2005-04-211-34/+39
* remove stray span.y++Brian Paul2005-01-291-1/+1
* use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)Brian Paul2005-01-171-3/+3
* fix a few warningsBrian Paul2005-01-171-1/+2
* add s_atifragshader.c, s_atifragshader.hMichal Krol2005-01-131-0/+8
* updates from JoukBrian Paul2005-01-031-2/+3
* Use Point._Size in calculationKeith Whitwell2004-12-291-1/+1
* use clamped Line._Width in calculationsKeith Whitwell2004-12-292-7/+7
* Implement software ATI_fragment_shaderDave Airlie2004-12-195-1/+672
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-1810-372/+118
* Added PRINT instruction for GL_NV_fragment_program.Brian Paul2004-12-181-5/+22