| Commit message (Collapse) | Author | Age | Files | Lines |
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_ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries.
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Need to be careful with component ordering for MESA_FORMAT_RGB888
and MESA_FORMAT_RGBA8888.
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Removed: MESA_FORMAT_RGBA, RGB, ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY.
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Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
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Conflicts:
src/mesa/drivers/dri/r600/r700_assembler.c
src/mesa/drivers/dri/r600/r700_chip.c
src/mesa/drivers/dri/r600/r700_render.c
src/mesa/drivers/dri/r600/r700_vertprog.c
src/mesa/drivers/dri/r600/r700_vertprog.h
src/mesa/drivers/dri/radeon/radeon_span.c
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Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still
seems off by -1 or so.
May be an issue with the params passed to _swrast_compute_lambda()
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If arx and ary are equal, we still want to choose from one of them,
and not arz.
This is the same as Michal's softpipe fix.
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This fixes a conform selection/feedback regression introduced by commit
8f4d66c5f893b49eb3973aa3b31a856314c045c7
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If the fragment program uses KIL, we have to execute it before z/stencil
testing. Otherwise, deferred texture/shading lets us skip shading for
pixels that fail z/stencil testing.
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Conflicts:
progs/demos/cubemap.c
src/gallium/drivers/softpipe/sp_tex_sample.c
src/gallium/drivers/softpipe/sp_texture.c
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Same change as for softpipe
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If arx and ary are equal, we still want to choose from one of them,
and not arz.
This is the same as Michal's softpipe fix.
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Replaced by new, simpler meta functions.
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This currently doesn't include fixing up the cliptests in the assembly
paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
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Instead of _mesa_map_readpix_pbo() use _mesa_map_pbo_source().
Instead of _mesa_map_drawpix_pbo() and _mesa_map_bitmap_pbo() use
_mesa_map_pbo_dest().
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This fixes a conform selection/feedback regression introduced by commit
8f4d66c5f893b49eb3973aa3b31a856314c045c7
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If the fragment program uses KIL, we have to execute it before z/stencil
testing. Otherwise, deferred texture/shading lets us skip shading for
pixels that fail z/stencil testing.
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See bug 16866.
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This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment
program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these
attributes were packed with the FOG attribute. That made things
complicated elsewhere.
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Previously, the FOGC attribute contained the fragment fog coord, front/back-
face flag and the gl_PointCoord.xy values. Now each of those things are
separate fragment program attributes. This simplifies quite a few things in
Mesa and gallium.
Need to test i965 driver and fix up point coord handling in the gallium/draw
module...
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Conflicts:
src/mesa/main/state.c
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Conflicts:
src/mesa/main/api_validate.c
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The results were incorrect for some negative values of A.
See bug 21872.
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Conflicts:
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_framebuffer.c
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Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED.
This makes sure that we update the fragment shader's constants when state
vars (such as point size) changes.
Fixes the progs/glsl/points.c demo.
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It's possible for mis-behaving vertex programs to produce vertex data
with very large/NaN values. This doesn't get handled reliably by the
clipper code so we may try to rasterize triangles that extend beyond
the viewport/window. Always clip spans to avoid invalid memory accesses
later.
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Since shared array objects may point to the null/default buffer object,
the null/default buffer object should be part of the shared state.
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If a horizontal span of pixels was located at x < 0 we could sometimes
read/write outside of renderbuffer bounds.
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See bug 21461.
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This came from commit 1b2ab023673261b4b942e1126c0b599d02fbd4a0
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Need to clamp default point size to min/max range before checking if it's one.
Fixes glean pointAtten test.
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Fixes a regression from commit 76ac75af8e5481b498981c133836efa2101be2dc.
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