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path: root/src/mesa/swrast
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* use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457Brian2007-07-031-6/+5
* remove some unneeded code in init_machine()Brian2007-05-111-5/+0
* Remove unused FB_* tokens, re-indent code.Brian2007-05-111-50/+46
* When feeding back texcoords, don't divide by W. See bug 10913.Brian2007-05-111-15/+3
* changes to get DDX/DDY working againBrian2007-05-022-0/+8
* fix some StepX/StepY mix-ups in alpha interpolationBrian2007-05-021-6/+6
* only load front/back face attrib if using a shader (bug 10788)Brian2007-04-281-2/+4
* additional checks that attr is a texcoordKeith Packard2007-04-283-6/+6
* fix attribsMask (re-fixes depth peeling algorithm)Brian2007-04-251-0/+7
* s/DO_TEXVAR/DO_ATTRIBS/Brian2007-04-244-18/+18
* get rid of an extra textured triangle functionBrian2007-04-241-6/+6
* s/TEXTURE/ATTRIBS/Brian2007-04-242-11/+11
* trim down the number of line drawing functions, special casesBrian2007-04-242-67/+8
* only need one CI-mode triangle functionBrian2007-04-241-29/+9
* s/INTERP_TEX/INTERP_ATTRIBS/Brian2007-04-242-11/+12
* disable some errant codeBrian2007-04-231-0/+2
* remove SWvertex->fog field, use attrib fieldBrian2007-04-237-13/+19
* Improve the code for interpolating fragment attributes a little. More to com...Brian2007-04-237-222/+182
* Fix color sum bug 10688.Brian2007-04-214-15/+13
* Remove the !rb->Data check that was added a few months ago.Brian2007-04-212-2/+2
* undo a test/debug changeBrian2007-04-211-1/+1
* Put gl_program_machine into swrast structure rather than using a local variable.Brian2007-04-192-10/+13
* remove invalid assertion (span->facing may be set because of polygonmode)Brian2007-04-191-2/+0
* Don't allow deferredTexture if using occlusion query and a frag shader.Brian2007-04-191-4/+17
* check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669Brian2007-04-181-5/+14
* improved fog commentBrian2007-04-181-1/+1
* Enable texture sampling for vertex programs/shaders.Brian2007-04-172-2/+5
* Fix sample_depth_texture() to handle texture rectangle coords.Brian2007-04-141-30/+85
* fix negative zoom factor bug (10636), more commentsBrian2007-04-141-3/+11
* as with prev commit, also fix color index mode zoomed depth copies (bug 10608)Brian2007-04-111-1/+1
* fix zoomed depth copies (bug 10608)Brian2007-04-111-2/+1
* fix references to non-existant sz4 fieldRichard Hughes2007-04-072-4/+4
* fix some CHAN_TYPE==GL_FLOAT breakageRichard Hughes2007-04-071-3/+3
* fix comment typoBrian2007-04-071-1/+1
* fix color storage bug in convolution pathBrian2007-04-051-1/+1
* init span.y=0 to silence warningsBrian2007-04-041-0/+1
* Overlapping copies with zoomZ=-1 were broken. See bug 10521.Brian2007-04-041-47/+47
* Restore the UseTexEnvProgram logic.Brian2007-03-272-2/+2
* Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...Brian2007-03-265-2/+46
* merge from masterBrian2007-03-216-7/+25
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| * 1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...Brian2007-03-213-1/+15
| * fix assertion in read_depth_pixels()Nicolai Haehnle2007-03-181-1/+1
| * mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)Xiang, Haihao2007-03-181-2/+4
| * add some rb->Data null ptr checks (bug 7205)Brian2007-03-153-3/+5
* | be smarter about which fragment attribs are interpolated before running frag ...Brian2007-03-131-11/+21
* | comment about SPAN_* vs FRAG_BIT_* valuesBrian2007-03-131-0/+2
* | Check if FRAG_RESULT_COLR is written and update span->interpMask, arrayMask.Brian2007-03-131-1/+8
* | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian2007-03-114-73/+148
* | Implement gl_FrontFacing for fragment shaders.Brian2007-03-101-0/+4
* | clean-up formattingBrian2007-03-101-10/+11