index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
swrast
Commit message (
Expand
)
Author
Age
Files
Lines
*
fixes for C++ warnings/errors
Brian
2007-01-23
5
-23
/
+32
*
Use GLuint instead of GLint to store intermediate Z values. Fixes problems w...
Brian
2007-01-06
2
-8
/
+9
*
Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH.
Brian
2006-12-16
1
-10
/
+12
*
don't allow fog when using a fragment shader (bug 9346)
Brian
2006-12-16
1
-2
/
+5
*
list header files in sources files (Dan Nicholson)
Brian Paul
2006-11-21
1
-1
/
+34
*
Initial implementation work for CAL, RET, and BRA instructions for fragment
Brian Paul
2006-11-16
1
-0
/
+53
*
Make sure RENDER_FINISH is called on the zero pixel case. Reported by
Keith Whitwell
2006-11-14
1
-1
/
+1
*
always load frag prog state params for now (see comments)
Brian Paul
2006-11-02
1
-0
/
+5
*
Remove x/y/width/height parameters from Clear functions.
Brian Paul
2006-11-01
2
-14
/
+10
*
Write back gl_FragDepth to span->array->z.
Michal Krol
2006-11-01
1
-1
/
+10
*
Merge texmem-0-3-branch.
Keith Whitwell
2006-11-01
1
-5
/
+5
*
change DEBUG_FRAG conditions
Brian Paul
2006-11-01
1
-79
/
+82
*
fix some bugs in interpolate_specular()
Brian Paul
2006-11-01
1
-23
/
+29
*
make use of Parameters->StateFlags in _swrast_update_fragment_program()
Brian Paul
2006-10-31
1
-7
/
+4
*
We need to call _mesa_load_state_parameters() whenever a fragment program
Brian Paul
2006-10-31
2
-6
/
+15
*
In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]
Brian Paul
2006-10-31
1
-34
/
+33
*
For TEX instructions use lambda=0. When sampling from texture unit K we
Brian Paul
2006-10-31
1
-44
/
+71
*
fix _mesa_problem() text
Brian Paul
2006-10-30
1
-2
/
+2
*
Added PROGRAM_CONSTANT to get_register_pointer().
Brian Paul
2006-10-28
1
-0
/
+15
*
assorted clean-ups
Brian Paul
2006-10-22
1
-30
/
+24
*
don't save color/z if fragment is killed
Brian Paul
2006-10-22
1
-18
/
+20
*
minor tweaks good for about 12% faster execution
Brian Paul
2006-10-22
1
-66
/
+71
*
silence used var warnings
Brian Paul
2006-10-22
1
-1
/
+2
*
Color clamping fixes.
Brian Paul
2006-10-22
2
-6
/
+12
*
move/improve comments, clean up code in a few places
Brian Paul
2006-10-21
1
-21
/
+16
*
fix another logic error in computing deferredTexture
Brian Paul
2006-10-21
1
-5
/
+9
*
For deferredTexture, need to check if the fragment program/shader writes
Brian Paul
2006-10-21
1
-6
/
+31
*
move interpolate_varying() call
Brian Paul
2006-10-21
1
-4
/
+2
*
Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...
Brian Paul
2006-10-21
1
-21
/
+18
*
Consolidate some code into shade_texture_span().
Brian Paul
2006-10-19
1
-84
/
+81
*
fixed Fixed/Int bug
Brian Paul
2006-10-19
1
-2
/
+2
*
remove temp code
Brian Paul
2006-10-19
1
-22
/
+15
*
fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion
Brian Paul
2006-10-19
1
-1
/
+4
*
added clamp_colors(), updated assertions
Brian Paul
2006-10-18
1
-21
/
+33
*
Don't pass x/y/width/height to ctx->Driver.Accum().
Brian Paul
2006-10-18
2
-7
/
+11
*
Always convert colors to float before running a fragment shader/program.
Brian Paul
2006-10-17
4
-145
/
+61
*
fix fog color bug
Brian Paul
2006-10-17
1
-3
/
+18
*
Move struct atifs_machine into s_atifragshader.c
Brian Paul
2006-10-17
2
-43
/
+129
*
Seperate interpolate_colors() and interpolate_specular().
Brian Paul
2006-10-17
1
-174
/
+192
*
apply_aa_coverage() for ubyte/ushort/float
Brian Paul
2006-10-17
1
-6
/
+32
*
Fix CHAN_BITS=32 issues.
Brian Paul
2006-10-17
1
-0
/
+7
*
cut and paste error: s/Width/Height/
Brian Paul
2006-10-14
1
-1
/
+1
*
Consolidate, move, fix code related to color index and stencil image transfer
Brian Paul
2006-10-13
3
-39
/
+13
*
In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
Brian Paul
2006-10-13
1
-4
/
+2
*
s/GLuint/GLbitfield/
Brian Paul
2006-10-13
3
-3
/
+3
*
Revamp color table code.
Brian Paul
2006-10-13
1
-1
/
+7
*
adjust_colors() function replaces old _mesa_chan_to_float_span() function.
Brian Paul
2006-10-12
1
-26
/
+45
*
use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()
Brian Paul
2006-10-12
1
-8
/
+10
*
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-12
9
-311
/
+369
*
use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions
Brian Paul
2006-10-11
4
-24
/
+17
[next]