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* fix LIT bugBrian Paul2005-10-291-1/+9
* fragment program writing to result.depth.z was brokenBrian Paul2005-10-242-15/+31
* check span.y >=0 (bug 4842)Brian Paul2005-10-211-1/+4
* fix broken SWZ instructionBrian Paul2005-10-211-4/+4
* fix broken KILBrian Paul2005-10-211-2/+4
* change includes (bug 4468)Brian Paul2005-10-121-6/+3
* Fix a number of point size attenuation problems.Brian Paul2005-10-071-25/+42
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-052-24/+24
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-054-19/+19
* Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul2005-10-043-14/+13
* GL_EXT_packed_depth_stencil changesBrian Paul2005-10-012-4/+6
* fix an assertionBrian Paul2005-10-011-1/+1
* simplify the read_depth_stencil_pixels() functionBrian Paul2005-10-011-27/+14
* implemented fallbacks for GL_EXT_packed_depth_stencilBrian Paul2005-09-301-56/+216
* minor improvementsBrian Paul2005-09-303-10/+10
* added _swrast_get_row()Brian Paul2005-09-302-0/+38
* implement CopyPixels for GL_DEPTH_STENCIL_EXTBrian Paul2005-09-291-15/+189
* added _swrast_put_row()Brian Paul2005-09-292-0/+39
* Rewrite much of the pixel zoom code.Brian Paul2005-09-295-410/+351
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-284-25/+243
* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-273-168/+38
* glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul2005-09-261-2/+18
* Committing in .Jouk Jansen2005-09-231-1/+1
* fix clipped glReadPixels bugBrian Paul2005-09-231-0/+3
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-221-1/+1
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-223-27/+29
* fix a debug messageBrian Paul2005-09-221-1/+1
* changed a renderbuffer checkBrian Paul2005-09-221-2/+1
* add missing scale factor in _swrast_read_depth_span_float()Brian Paul2005-09-211-1/+1
* Remove ACCUM_BITS.Brian Paul2005-09-211-1/+1
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-219-32/+24
* s/programss/programs/Brian Paul2005-09-201-1/+1
* compute z[i] as GLuintBrian Paul2005-09-201-2/+2
* some improvements to _swrast_clear_depth_buffer()Brian Paul2005-09-201-16/+13
* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-202-7/+10
* remove STENCIL_MAXBrian Paul2005-09-201-4/+6
* additional wrapper updates, bug 4468Brian Paul2005-09-194-14/+14
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-168-22/+69
* remove unused _swrast_read_depth_span()Brian Paul2005-09-161-44/+31
* lots of little clean-ups, improvementsBrian Paul2005-09-161-63/+63
* change some commentsBrian Paul2005-09-161-5/+4
* pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul2005-09-161-9/+8
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-2/+2
* Rework the texture filtering functions a bit.Brian Paul2005-09-167-128/+103
* replace a couple macros with inlined functionsBrian Paul2005-09-161-60/+48
* more GLuint->GLbitfield changesBrian Paul2005-09-163-8/+8
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-154-12/+12
* Code clean-ups, reorg.Brian Paul2005-09-151-184/+153
* updated commentsBrian Paul2005-09-151-11/+9