Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax. | Brian | 2007-07-08 | 1 | -3/+3 |
| | |||||
* | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | 2007-07-04 | 5 | -13/+12 |
| | | | | of -I flags. | ||||
* | fix StepX/StepY typo | Brian | 2007-07-03 | 1 | -1/+1 |
| | |||||
* | use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457 | Brian | 2007-07-03 | 1 | -6/+5 |
| | |||||
* | simplify INIT_SPAN code | Brian | 2007-06-29 | 12 | -31/+55 |
| | |||||
* | s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking() | Brian | 2007-06-29 | 1 | -1/+1 |
| | |||||
* | Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors ↵ | Brian | 2007-06-29 | 4 | -26/+15 |
| | | | | | | | were overwritten by interpolating attributes. Now just set the span->arrayAttribs mask in glDraw/CopyPixels and be sure we don't overwrite the values in interpolate_active_attribs(). | ||||
* | Obsolete | Brian | 2007-06-29 | 1 | -406/+0 |
| | |||||
* | overhaul point rasterization, no longer use s_pointtemp.h | Brian | 2007-06-29 | 1 | -192/+465 |
| | |||||
* | fix bug rendering points with fragment program (see #11330) | Brian | 2007-06-22 | 2 | -9/+18 |
| | |||||
* | Fix feedback color bug #11332. In feedback mode, produce float colors. | Brian | 2007-06-22 | 1 | -6/+1 |
| | |||||
* | fix rgba pointer bug hit on zoomed+fogged glDrawPixels | Brian | 2007-06-21 | 2 | -12/+12 |
| | |||||
* | Another round of fixing attribute interpolation for glDraw/CopyPixels. | Brian | 2007-06-21 | 3 | -15/+32 |
| | | | | | | | | | | Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now. | ||||
* | rename _swrast_update_fragment_attribs() | Brian | 2007-06-21 | 1 | -3/+4 |
| | |||||
* | fix glDrawPixels + fragment program problem | Brian | 2007-06-20 | 1 | -2/+9 |
| | |||||
* | copy wpos attrib info into zoomed span (fixes fog perspective correction ↵ | Brian | 2007-06-20 | 1 | -2/+4 |
| | | | | problem) | ||||
* | Rework _mesa_update_texture_compare_function() to only be called during | Brian | 2007-06-11 | 1 | -20/+0 |
| | | | | | | | state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ... | ||||
* | Replace texobj->Complete with texobj->_Complete since it's a derived field. | Brian | 2007-06-11 | 1 | -1/+1 |
| | |||||
* | Temporarily disable the calls to _mesa_update_texture_compare_function(). | Brian | 2007-06-11 | 1 | -0/+4 |
| | | | | This fixes the depth-peel regression reported by Brad King. | ||||
* | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | 2007-06-07 | 1 | -1/+2 |
| | |||||
* | Fix ARB_fp spec conformance bug WRT shadow sampling. | Ian Romanick | 2007-06-07 | 2 | -19/+17 |
| | | | | | The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode. | ||||
* | check for flat/smooth interp for generic/specular attrib | Brian | 2007-05-29 | 1 | -5/+13 |
| | |||||
* | fix logic for calling _swrast_update_deferred_texture() | Brian | 2007-05-24 | 1 | -7/+5 |
| | |||||
* | don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression) | Brian | 2007-05-22 | 1 | -0/+1 |
| | |||||
* | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | 2007-05-20 | 25 | -1976/+1102 |
| | | | | | Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | ||||
* | Initial implementation of MESA_texture_array | Ian Romanick | 2007-05-16 | 1 | -63/+748 |
| | | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | ||||
* | remove some unneeded code in init_machine() | Brian | 2007-05-11 | 1 | -5/+0 |
| | |||||
* | Remove unused FB_* tokens, re-indent code. | Brian | 2007-05-11 | 1 | -50/+46 |
| | |||||
* | When feeding back texcoords, don't divide by W. See bug 10913. | Brian | 2007-05-11 | 1 | -15/+3 |
| | |||||
* | changes to get DDX/DDY working again | Brian | 2007-05-02 | 2 | -0/+8 |
| | |||||
* | fix some StepX/StepY mix-ups in alpha interpolation | Brian | 2007-05-02 | 1 | -6/+6 |
| | |||||
* | only load front/back face attrib if using a shader (bug 10788) | Brian | 2007-04-28 | 1 | -2/+4 |
| | |||||
* | additional checks that attr is a texcoord | Keith Packard | 2007-04-28 | 3 | -6/+6 |
| | |||||
* | fix attribsMask (re-fixes depth peeling algorithm) | Brian | 2007-04-25 | 1 | -0/+7 |
| | |||||
* | s/DO_TEXVAR/DO_ATTRIBS/ | Brian | 2007-04-24 | 4 | -18/+18 |
| | |||||
* | get rid of an extra textured triangle function | Brian | 2007-04-24 | 1 | -6/+6 |
| | |||||
* | s/TEXTURE/ATTRIBS/ | Brian | 2007-04-24 | 2 | -11/+11 |
| | |||||
* | trim down the number of line drawing functions, special cases | Brian | 2007-04-24 | 2 | -67/+8 |
| | |||||
* | only need one CI-mode triangle function | Brian | 2007-04-24 | 1 | -29/+9 |
| | |||||
* | s/INTERP_TEX/INTERP_ATTRIBS/ | Brian | 2007-04-24 | 2 | -11/+12 |
| | |||||
* | disable some errant code | Brian | 2007-04-23 | 1 | -0/+2 |
| | |||||
* | remove SWvertex->fog field, use attrib field | Brian | 2007-04-23 | 7 | -13/+19 |
| | |||||
* | Improve the code for interpolating fragment attributes a little. More to ↵ | Brian | 2007-04-23 | 7 | -222/+182 |
| | | | | come... | ||||
* | Fix color sum bug 10688. | Brian | 2007-04-21 | 4 | -15/+13 |
| | |||||
* | Remove the !rb->Data check that was added a few months ago. | Brian | 2007-04-21 | 2 | -2/+2 |
| | | | | | Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns... | ||||
* | undo a test/debug change | Brian | 2007-04-21 | 1 | -1/+1 |
| | |||||
* | Put gl_program_machine into swrast structure rather than using a local variable. | Brian | 2007-04-19 | 2 | -10/+13 |
| | | | | | Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings. | ||||
* | remove invalid assertion (span->facing may be set because of polygonmode) | Brian | 2007-04-19 | 1 | -2/+0 |
| | |||||
* | Don't allow deferredTexture if using occlusion query and a frag shader. | Brian | 2007-04-19 | 1 | -4/+17 |
| | | | | | | Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos(). | ||||
* | check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669 | Brian | 2007-04-18 | 1 | -5/+14 |
| |