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* Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell2005-05-111-1/+1
* Test for texcoord[3] == zero before dividing. Not so sure about thisKeith Whitwell2005-05-111-4/+15
* Committing in .Jouk Jansen2005-05-101-8/+4
* dri fb works using renderbuffers now in RGBA modeJon Smirl2005-05-081-2/+4
* restore call to SetBuffer() in clear_color_buffers(), only temporaryBrian Paul2005-05-061-7/+6
* more updates for users of s_spantemp.hBrian Paul2005-05-051-18/+20
* FBO changesBrian Paul2005-05-041-218/+103
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-0433-3021/+1966
* Add a facility to route all rasterization through a fragment programKeith Whitwell2005-05-047-28/+28
* added interpolate_fog()Brian Paul2005-04-261-0/+26
* undef DEPTH_TYPE at endBrian Paul2005-04-221-0/+1
* Reduce the size of mesa's internal fragment and vertex programKeith Whitwell2005-04-211-34/+39
* remove stray span.y++Brian Paul2005-01-291-1/+1
* use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)Brian Paul2005-01-171-3/+3
* fix a few warningsBrian Paul2005-01-171-1/+2
* add s_atifragshader.c, s_atifragshader.hMichal Krol2005-01-131-0/+8
* updates from JoukBrian Paul2005-01-031-2/+3
* Use Point._Size in calculationKeith Whitwell2004-12-291-1/+1
* use clamped Line._Width in calculationsKeith Whitwell2004-12-292-7/+7
* Implement software ATI_fragment_shaderDave Airlie2004-12-195-1/+672
* Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul2004-12-1810-372/+118
* Added PRINT instruction for GL_NV_fragment_program.Brian Paul2004-12-181-5/+22
* fix typos in texcoord setup - fixes perspective correction bugBrian Paul2004-12-161-7/+7
* don't divide texcoords by q if using a fragment programBrian Paul2004-12-161-8/+19
* fixes for fragment programsBrian Paul2004-12-151-3/+7
* init span.w, dwdx, dwdy in case we're running a fragment programBrian Paul2004-12-151-3/+7
* tweaks to the LIT instructionsBrian Paul2004-12-151-5/+7
* silence warningBrian Paul2004-12-031-1/+1
* Fix some warningsAlan Hourihane2004-12-023-9/+2
* new comments and assertionsBrian Paul2004-11-274-2/+7
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-1/+1
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-103-41/+41
* use the new _mesa_clip_readpixels() routineBrian Paul2004-11-091-34/+37
* Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.Brian Paul2004-11-092-53/+1
* don't use ctx->Pack, use the function argumentBrian Paul2004-11-091-13/+12
* fix convolution regression from revision 1.48 to 1.49Brian Paul2004-11-011-3/+2
* PBO support for glColorTable, glColorSubTable, glGetColorTable, etc.Brian Paul2004-10-311-0/+16
* PBO support for glConvolutionFilter1D/2D, glGetConvolutionFilter, etc.Brian Paul2004-10-311-1/+17
* Removed _swrast_validate_pbo_access().Brian Paul2004-10-312-27/+0
* Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul2004-10-313-22/+83
* minor fixes from J.P. DelportBrian Paul2004-10-231-0/+1
* Fix minor fog / fragment program state bug.Brian Paul2004-10-134-26/+29
* *** empty log message ***Karl Schultz2004-10-061-0/+15
* added support for GL_ARB_draw_buffersBrian Paul2004-10-026-20/+34
* set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul2004-09-301-11/+11
* Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz2004-09-281-2/+2
* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-242-1/+28
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
* tweak texcoord for sampling texture rectangles (Dave Reveman)Brian Paul2004-09-131-22/+13
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-1/+7