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* Fix point rasterization regression caused by commit 95a2eb97673fa3139218347a8...Brian2008-02-201-4/+4
* pull some more fixes for pbo access from trunkAlan Hourihane2008-01-282-10/+9
* fix some pbo path problemsAlan Hourihane2008-01-282-2/+4
* fix polygon cull regressionBrian2007-12-141-7/+3
* fix span->facing computation and gl_FrontFacing initializationBrian2007-12-042-7/+5
* fix broken two-sided stencilBrian2007-11-3010-11/+40
* improve 24-bit Z to 32-bit Z conversionBrian2007-11-271-2/+3
* Consolidate texture fetch code and use partial derivatives when possible.Brian2007-11-231-11/+12
* need to check border width in sample_linear_2d() - fixes failed assertion in ...Brian2007-11-231-0/+1
* clamp lambda to Min/MaxLodBrian2007-11-191-3/+6
* fix some texture format assertions, etcBrian2007-11-191-23/+11
* fix out-of-bounds array index (ix=-1)Brian2007-11-191-2/+3
* mesa: make sure the gotten value isn't greater than theXiang, Haihao2007-09-271-2/+5
* fix copypixels overlap test bug (#12417)Brian2007-09-141-2/+9
* fix even-sized point positioning (bug 11874)Brian2007-08-071-2/+2
* use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457Brian2007-07-031-6/+5
* remove some unneeded code in init_machine()Brian2007-05-111-5/+0
* Remove unused FB_* tokens, re-indent code.Brian2007-05-111-50/+46
* When feeding back texcoords, don't divide by W. See bug 10913.Brian2007-05-111-15/+3
* changes to get DDX/DDY working againBrian2007-05-022-0/+8
* fix some StepX/StepY mix-ups in alpha interpolationBrian2007-05-021-6/+6
* only load front/back face attrib if using a shader (bug 10788)Brian2007-04-281-2/+4
* additional checks that attr is a texcoordKeith Packard2007-04-283-6/+6
* fix attribsMask (re-fixes depth peeling algorithm)Brian2007-04-251-0/+7
* s/DO_TEXVAR/DO_ATTRIBS/Brian2007-04-244-18/+18
* get rid of an extra textured triangle functionBrian2007-04-241-6/+6
* s/TEXTURE/ATTRIBS/Brian2007-04-242-11/+11
* trim down the number of line drawing functions, special casesBrian2007-04-242-67/+8
* only need one CI-mode triangle functionBrian2007-04-241-29/+9
* s/INTERP_TEX/INTERP_ATTRIBS/Brian2007-04-242-11/+12
* disable some errant codeBrian2007-04-231-0/+2
* remove SWvertex->fog field, use attrib fieldBrian2007-04-237-13/+19
* Improve the code for interpolating fragment attributes a little. More to com...Brian2007-04-237-222/+182
* Fix color sum bug 10688.Brian2007-04-214-15/+13
* Remove the !rb->Data check that was added a few months ago.Brian2007-04-212-2/+2
* undo a test/debug changeBrian2007-04-211-1/+1
* Put gl_program_machine into swrast structure rather than using a local variable.Brian2007-04-192-10/+13
* remove invalid assertion (span->facing may be set because of polygonmode)Brian2007-04-191-2/+0
* Don't allow deferredTexture if using occlusion query and a frag shader.Brian2007-04-191-4/+17
* check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669Brian2007-04-181-5/+14
* improved fog commentBrian2007-04-181-1/+1
* Enable texture sampling for vertex programs/shaders.Brian2007-04-172-2/+5
* Fix sample_depth_texture() to handle texture rectangle coords.Brian2007-04-141-30/+85
* fix negative zoom factor bug (10636), more commentsBrian2007-04-141-3/+11
* as with prev commit, also fix color index mode zoomed depth copies (bug 10608)Brian2007-04-111-1/+1
* fix zoomed depth copies (bug 10608)Brian2007-04-111-2/+1
* fix references to non-existant sz4 fieldRichard Hughes2007-04-072-4/+4
* fix some CHAN_TYPE==GL_FLOAT breakageRichard Hughes2007-04-071-3/+3
* fix comment typoBrian2007-04-071-1/+1
* fix color storage bug in convolution pathBrian2007-04-051-1/+1