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swrast
Commit message (
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Author
Age
Files
Lines
*
clamp result.depth to [0,1] if written to
Brian Paul
2006-08-25
1
-1
/
+6
*
fix fragment.position initialization bug
Brian Paul
2006-08-24
1
-4
/
+10
*
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-08-01
3
-2
/
+17
*
load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR
Brian Paul
2006-07-21
1
-0
/
+10
*
just reindent
Brian Paul
2006-07-21
1
-64
/
+60
*
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-07-20
2
-14
/
+14
*
Protect _swrast_read_rgba_span with RENDER_START/FINISH
Keith Whitwell
2006-06-14
1
-0
/
+10
*
free convolved image / fix mem leak (bug 7077)
Brian Paul
2006-05-30
1
-0
/
+1
*
Add const qualifiers in a number of places.
Brian Paul
2006-05-23
1
-1
/
+1
*
GL_INDEX_OFFSET didn't work with CI->RGB mappings.
Brian Paul
2006-05-22
1
-18
/
+20
*
some new comments
Brian Paul
2006-05-19
1
-2
/
+10
*
replace FORMAT var with RB_TYPE
Brian Paul
2006-05-19
1
-51
/
+28
*
minor simplification
Brian Paul
2006-05-18
1
-4
/
+1
*
texture EnvColor needs to be converted to GLchan, not GLint
Brian Paul
2006-05-18
1
-8
/
+8
*
minor clean-ups around DepthScale/Bias
Brian Paul
2006-05-07
2
-8
/
+7
*
Check for overflow when converting floating pt Z values to 32-bit GLuint.
Brian Paul
2006-05-06
1
-8
/
+39
*
fixes for CHAN_BITS!=8
Brian Paul
2006-04-27
3
-25
/
+38
*
fix an assertion
Brian Paul
2006-04-26
1
-1
/
+1
*
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
2
-5
/
+6
*
Remove carriage returns.
Michal Krol
2006-04-25
2
-37
/
+37
*
silence warnings
Brian Paul
2006-04-25
1
-3
/
+10
*
don't need s_depth.h
Brian Paul
2006-04-14
1
-1
/
+0
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
2
-8
/
+6
*
More GLSL code:
Michal Krol
2006-04-11
5
-117
/
+237
*
remove unused var
Brian Paul
2006-04-06
1
-2
/
+0
*
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-06
3
-21
/
+106
*
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2006-04-05
1
-9
/
+16
*
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-04-04
1
-9
/
+12
*
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...
Brian Paul
2006-03-29
2
-7
/
+9
*
fix a GLuint vs GLushort test, new assertions
Brian Paul
2006-03-29
1
-1
/
+4
*
merge from texman branch
mesa_20060325
Brian Paul
2006-03-26
3
-0
/
+92
*
remove carriage returns
Brian Paul
2006-03-25
1
-732
/
+732
*
Need to check for new state and do readpixels/drawpixels clipping after
Brian Paul
2006-03-22
2
-9
/
+25
*
GLSL fixes:
Michal Krol
2006-03-21
3
-741
/
+742
*
minor clean-ups
Brian Paul
2006-03-19
1
-4
/
+4
*
s/GLuint/GLushort/ in read_depth_stencil_image()
Brian Paul
2006-03-15
1
-1
/
+2
*
Committing in .
Jouk Jansen
2006-03-07
1
-1
/
+1
*
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-03-03
2
-6
/
+8
*
implementation of _swrast_BlitFramebuffer()
Brian Paul
2006-03-02
2
-8
/
+758
*
added s_blit.c
Brian Paul
2006-03-01
1
-2
/
+4
*
_swrast_blit_framebuffer() function
Brian Paul
2006-03-01
2
-0
/
+46
*
only run shader on active fragments in the span
Brian Paul
2006-02-28
1
-0
/
+3
*
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-28
1
-1
/
+2
*
check for active shader, set FRAGPROG_BIT in raster mask
Brian Paul
2006-02-28
1
-0
/
+5
*
More GLSL code:
Michal Krol
2006-02-27
1
-45
/
+25
*
include proper header file, remove local extern declarations
Brian Paul
2006-02-22
1
-6
/
+3
*
Committing in .
Jouk Jansen
2006-02-21
1
-5
/
+7
*
Add arbshader stage.
Michal Krol
2006-02-15
3
-5
/
+167
*
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2006-01-26
2
-15
/
+24
*
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-12-14
5
-168
/
+2
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