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mesa
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swrast
Commit message (
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Author
Age
Files
Lines
*
remove SWvertex->fog field, use attrib field
Brian
2007-04-23
7
-13
/
+19
*
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-23
7
-222
/
+182
*
Fix color sum bug 10688.
Brian
2007-04-21
4
-15
/
+13
*
Remove the !rb->Data check that was added a few months ago.
Brian
2007-04-21
2
-2
/
+2
*
undo a test/debug change
Brian
2007-04-21
1
-1
/
+1
*
Put gl_program_machine into swrast structure rather than using a local variable.
Brian
2007-04-19
2
-10
/
+13
*
remove invalid assertion (span->facing may be set because of polygonmode)
Brian
2007-04-19
1
-2
/
+0
*
Don't allow deferredTexture if using occlusion query and a frag shader.
Brian
2007-04-19
1
-4
/
+17
*
check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669
Brian
2007-04-18
1
-5
/
+14
*
improved fog comment
Brian
2007-04-18
1
-1
/
+1
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
2
-2
/
+5
*
Fix sample_depth_texture() to handle texture rectangle coords.
Brian
2007-04-14
1
-30
/
+85
*
fix negative zoom factor bug (10636), more comments
Brian
2007-04-14
1
-3
/
+11
*
as with prev commit, also fix color index mode zoomed depth copies (bug 10608)
Brian
2007-04-11
1
-1
/
+1
*
fix zoomed depth copies (bug 10608)
Brian
2007-04-11
1
-2
/
+1
*
fix references to non-existant sz4 field
Richard Hughes
2007-04-07
2
-4
/
+4
*
fix some CHAN_TYPE==GL_FLOAT breakage
Richard Hughes
2007-04-07
1
-3
/
+3
*
fix comment typo
Brian
2007-04-07
1
-1
/
+1
*
fix color storage bug in convolution path
Brian
2007-04-05
1
-1
/
+1
*
init span.y=0 to silence warnings
Brian
2007-04-04
1
-0
/
+1
*
Overlapping copies with zoomZ=-1 were broken. See bug 10521.
Brian
2007-04-04
1
-47
/
+47
*
Restore the UseTexEnvProgram logic.
Brian
2007-03-27
2
-2
/
+2
*
Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...
Brian
2007-03-26
5
-2
/
+46
*
merge from master
Brian
2007-03-21
6
-7
/
+25
|
\
|
*
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...
Brian
2007-03-21
3
-1
/
+15
|
*
fix assertion in read_depth_pixels()
Nicolai Haehnle
2007-03-18
1
-1
/
+1
|
*
mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)
Xiang, Haihao
2007-03-18
1
-2
/
+4
|
*
add some rb->Data null ptr checks (bug 7205)
Brian
2007-03-15
3
-3
/
+5
*
|
be smarter about which fragment attribs are interpolated before running frag ...
Brian
2007-03-13
1
-11
/
+21
*
|
comment about SPAN_* vs FRAG_BIT_* values
Brian
2007-03-13
1
-0
/
+2
*
|
Check if FRAG_RESULT_COLR is written and update span->interpMask, arrayMask.
Brian
2007-03-13
1
-1
/
+8
*
|
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-03-11
4
-73
/
+148
*
|
Implement gl_FrontFacing for fragment shaders.
Brian
2007-03-10
1
-0
/
+4
*
|
clean-up formatting
Brian
2007-03-10
1
-10
/
+11
*
|
Merge branch 'origin' into glsl-compiler-1
Brian
2007-03-09
1
-9
/
+17
|
\
|
|
*
if renderbuffer ptr is null, just return
Brian
2007-02-26
1
-9
/
+17
*
|
fix deferredTexture bug
Brian
2007-03-07
1
-1
/
+1
*
|
remove unneeded includes
Brian
2007-02-25
1
-4
/
+0
*
|
remove 'maxInst' parameter from _mesa_execute_program()
Brian
2007-02-25
1
-2
/
+1
*
|
remove unused 'element' parameter from _mesa_execute_program()
Brian
2007-02-25
1
-2
/
+1
*
|
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Brian
2007-02-24
1
-4
/
+0
*
|
Use the new unified vertex/fragment program interpreter from prog_execute.c.
Brian
2007-02-22
1
-1511
/
+12
*
|
use MAX_PROGRAM_ENV_PARAMS
Brian
2007-02-22
1
-3
/
+3
*
|
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-22
12
-43
/
+59
|
\
|
|
*
test for POT before using sample_2d_linear_repeat()
Etienne Clement
2007-02-14
1
-1
/
+3
|
*
silence C++ warnings
Brian
2007-01-23
5
-18
/
+24
|
*
fixes for C++ warnings/errors
Brian
2007-01-23
5
-23
/
+32
|
*
Use GLuint instead of GLint to store intermediate Z values. Fixes problems w...
Brian
2007-01-06
2
-8
/
+9
|
*
Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH.
Brian
2006-12-16
1
-10
/
+12
|
*
don't allow fog when using a fragment shader (bug 9346)
Brian
2006-12-16
1
-2
/
+5
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