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* mesa: remove unneeded s_drawpix.h headerBrian2008-09-182-36/+0
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* mesa: fix asst path/include mistakes in prev commitsChris Rankin2008-09-181-1/+1
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* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-1847-168/+152
| | | | | This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
* mesa: return after _mesa_problem() callsGuillaume Melquiond2008-09-131-0/+2
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* mesa: fix float blend bugMark Anderson2008-08-201-3/+4
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* mesa: fix a swrast state validation bugBrian Paul2008-08-131-1/+9
| | | | Fixes progs/glsl/points.c
* mesa: added comment about gl_PointCoordBrian Paul2008-08-111-0/+1
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* added null texObj ptr check (bug 15567)Brian Paul2008-07-081-12/+16
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* mesa: fix issues around multisample enableRoland Scheidegger2008-07-021-1/+1
| | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
* mesa: tweak mipmap level selection for cube mapsBrian Paul2008-06-191-1/+15
| | | | | | | This is just a hack. After we convert the 3D texcoord into a face plus 2D texcoord we need to recompute the partial derivatives and mipmap LOD. But we don't have the info to do that. Adjusting the original mipmap level by -1 seems to give somewhat better results than before though.
* mesa: allocate pixel zoom arrays on heap, not stackBrian Paul2008-06-163-10/+20
| | | | Fixes stack overflow on Windows.
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-142-6/+9
| | | | | | | | | | Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
* swrast/dri: switch over users of generate_mipmap to new interfaceDave Airlie2008-05-091-5/+5
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* mesa: Call RENDER_FINISH on the zero pixel case.Xiang, Haihao2008-05-081-1/+3
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* glcore: drop outdated sources files intented for xorgGeorge Sapountzis2008-04-231-65/+0
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* fix multi-draw buffer regressionBrian2008-04-141-2/+1
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* Refactor PBO validate/map code.Brian2008-03-213-12/+7
| | | | We always need to do PBO validation, so do that in core Mesa before calling driver routine.
* add a number of PBO validate/map/unmap functionsBrian2008-03-213-79/+19
| | | | Helper functions for (some) drivers, including swrast.
* mesa: The span array is only populated in single-pixelXiang, Haihao2008-03-201-2/+4
| | | | point drawing function.
* fix botched test for clearing color buffers (should fix depth peeling ↵Brian2008-03-091-3/+4
| | | | regression)
* Fix some issues with glDrawBuffer(GL_NONE), bug 14198Brian2008-01-223-7/+13
| | | | | Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled. Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places.
* Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian2008-01-0610-148/+104
| | | | | | | | | | | These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
* check if span length > 0 before calling _swrast_write_rgba_span()Brian2008-01-051-5/+7
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* Fix mismatched map/unmap of buffers in swrast read/drawpixels error paths.Eric Anholt2007-12-182-9/+10
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* fix polygon cull regressionBrian2007-12-141-7/+3
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* fix span->facing computation and gl_FrontFacing initializationBrian2007-12-042-6/+5
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* fix broken two-sided stencilBrian2007-11-3010-12/+48
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* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesajoukj2007-11-305-77/+71
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| * improve 24-bit Z to 32-bit Z conversionBrian2007-11-271-2/+3
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| * Consolidate texture fetch code and use partial derivatives when possible.Brian2007-11-231-11/+12
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| * need to check border width in sample_linear_2d() - fixes failed assertion in ↵Brian2007-11-231-1/+2
| | | | | | | | texwrap.c test
| * Consolidate point size computation, clamping in get_size().Brian2007-11-221-36/+35
| | | | | | | | | | Also, apply user-defined clamp limits to point size even when not using attentuation or program-computed size.
| * clamp lambda to Min/MaxLodBrian2007-11-201-3/+6
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| * fix some texture format assertions, etcBrian2007-11-191-23/+11
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| * fix out-of-bounds array index (ix=-1)Brian2007-11-191-2/+3
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaJouk2007-10-315-65/+75
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| * Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-244-52/+69
| | | | | | | | Contains the normalized fragment position within a point sprite.
| * Replace repeat_remainder() with a simpler macro that just casts args to ↵Brian2007-10-171-13/+6
| | | | | | | | unsigned.
* | Update of OpenVMS makefiles for the use of "new" include file conventionJouk2007-10-031-1/+4
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaJouk2007-10-025-13/+32
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| * tweak point rast to fix conform failureBrian2007-09-271-4/+6
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| * mesa: make sure the gotten value isn't greater than theXiang, Haihao2007-09-271-2/+5
| | | | | | | | max depth buffer value on 64bit system. fix bug #12095
| * mesa: Always use the original mask to update stencil bufferXiang, Haihao2007-09-181-2/+5
| | | | | | | | in stencil_and_ztest_pixels. fix #12263
| * fix copypixels overlap test bug (#12417)Brian2007-09-141-2/+9
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| * remove reference to ctx->Color.DrawBufferBrian2007-08-161-1/+1
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| * fix even-sized point positioning (bug 11874)Brian2007-08-071-4/+4
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| * fix color interpolation for CHAN_BITS==32Brian2007-07-261-1/+1
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| * don't use rgba_line() if CHAN_BITS==32Brian2007-07-261-1/+5
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaJouk2007-07-2523-745/+627
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| * Remove ctx->Point._Size and ctx->Line._Width.Brian2007-07-213-12/+16
| | | | | | | | | | | | The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.