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* swrast: rename texture fetch functions (pt. 2)Brian Paul2014-04-072-60/+60
* swrast: rename texture fetch functions (pt. 1)Brian Paul2014-04-072-44/+44
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-1/+1
* mesa: rename MESA_FORMAT_X8Z24_UNORM -> MESA_FORMAT_X8_UINT_Z24_UNORMBrian Paul2014-03-103-4/+4
* mesa: reorder MESA_FORMAT enumsBrian Paul2014-03-102-521/+523
* mesa: add MESA_FORMAT_R8G8B8A8_SRGBBrian Paul2014-03-062-0/+19
* mesa: add MESA_FORMAT_B8G8R8X8_SRGBChia-I Wu2014-03-061-0/+6
* mesa: fix packing/unpacking for MESA_FORMAT_A4R4G4B4_UNORMBrian Paul2014-03-051-4/+4
* mesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT mix-up.Kenneth Graunke2014-02-096-15/+15
* mesa: Fix Type A _INT formats to MESA_FORMAT naming standardMark Mueller2014-01-272-23/+23
* mesa: Fix MESA_FORMAT names containg SIGNEDMark Mueller2014-01-273-36/+36
* mesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and LUMINANCEMark Mueller2014-01-271-32/+32
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-277-83/+83
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-278-72/+72
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-276-32/+32
* mesa: change gl_format to mesa_formatMark Mueller2014-01-275-8/+8
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-211-1/+1
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-202-9/+9
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-201-2/+2
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-201-1/+1
* swrast: check for null/-1 when mapping renderbuffersBrian Paul2014-01-201-3/+7
* s/Tungsten Graphics/VMware/José Fonseca2014-01-173-3/+3
* mesa: Add MESA_FORMAT_SIGNED_RG88 and _RG1616.Francisco Jerez2014-01-151-0/+12
* mesa: Add MESA_FORMAT_ABGR2101010.Francisco Jerez2014-01-151-0/+6
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-092-4/+4
* swrast: fix delayed texel buffer allocation regression for OpenMPAndreas Fänger2014-01-071-0/+12
* mesa: modified _mesa_align_free() to accept NULL pointerSiavash Eliasi2013-12-041-4/+3
* swrast: fix MSVC double->float conversion warningsBrian Paul2013-10-311-2/+2
* swrast: init i0, i1 values to silence warningsBrian Paul2013-08-261-0/+1
* swrast: add texfetch code for some XBGR formatsBrian Paul2013-06-112-9/+46
* mesa: Add a _mesa_problem to document a piglit failure on i965.Eric Anholt2013-06-101-0/+6
* mesa: remove outdated version lines in commentsRico Schüller2013-06-0554-54/+0
* swrast: increase array size of TextureSampleMarek Olšák2013-05-282-4/+4
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-172-3/+3
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-1/+1
* swrast: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+4
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-112-3/+3
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-5/+0
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-34/+4
* swrast: add casts for ImageSlices pointer arithmeticBrian Paul2013-05-012-4/+4
* mesa: Remove the Map field from texture images.Eric Anholt2013-04-301-1/+0
* swrast: Always use MapTextureImage for mapping textures for swrast.Eric Anholt2013-04-302-12/+56
* swrast: Make a teximage's stored RowStride be in terms of bytes per row.Eric Anholt2013-04-306-9/+30
* swrast: Replace use of teximage Map in 1D/2D paths with ImageSlices[0].Eric Anholt2013-04-303-8/+8
* swrast: Replace ImageOffsets with an ImageSlices pointer.Eric Anholt2013-04-305-39/+29
* swrast: Move ImageOffsets allocation to shared code.Eric Anholt2013-04-302-13/+13
* swrast: Clean up and explain the mapping process.Eric Anholt2013-04-302-10/+17
* swrast: Factor out texture slice counting.Eric Anholt2013-04-301-4/+12
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-2355-167/+221
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-2355-55/+55