summaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast
Commit message (Collapse)AuthorAgeFilesLines
* swrast: silence a bunch of MSVC warningsBrian Paul2013-01-251-19/+19
| | | | Reviewed-by: José Fonseca <[email protected]>
* swrast: fix blit code's nearest/linear coordinate arithmeticBrian Paul2013-01-221-15/+8
| | | | | | Fixes piglit's fbo-blit-stretch test. Reviewed-by: José Fonseca <[email protected]>
* swrast: fix incorrect width for direct/nearest blitBrian Paul2013-01-221-1/+1
| | | | Reviewed-by: José Fonseca <[email protected]>
* swrast: move resampleRow setup code in blit_nearest()Brian Paul2013-01-221-23/+23
| | | | | | | | | | The resampleRow setup depends on pixelSize. For color buffers, we don't know the pixelSize until we're in the buffer loop. Move that code inside the loop. Fixes: http://bugs.freedesktop.org/show_bug.cgi?id=59541 Reviewed-by: José Fonseca <[email protected]>
* swrast: fix assorted bugs in software blit codeBrian Paul2013-01-171-10/+20
| | | | | | | | | | | | | | | | | 1. The loop over dest buffers in blit_linear() needed a null pointer check. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59499 2. The code to grab the drawRb's format needs to be inside the drawing loop. 3. An equality test was using = instead of == thus messing up a renderbuffer attachment texture pointer. This lead to memory corruption and a crash at exit. Finally, fix a capitalization error NumDrawBuffers -> numDrawBuffers and change type to unsigned to fix signed/unsigned comparison warnings. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Add support to allow blitting to multiple color draw buffersAnuj Phogat2013-01-151-261/+300
| | | | | | | | | | | | | | | | | | | | | This patch fixes a blitting case when drawAttachment->Texture == readAttachment->Texture. It was causing an assertion failure in intel_miptree_attach_map() with gles3 conformance test case: framebuffer_blit_functionality_minifying_blit Number of changes in this file look scary. But most of them are caused by introducing a big for loop to support rendering to multiple color draw buffers. V2: Fixed a case when number of draw buffer attachments are zero. V3: Put a for loop in blit_nearest() and blit_linear() functions in to support blitting to multiple color draw buffers. V4: Remove variable declaration in for loop to avoid MSVC compilation issues. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* swrast: use new core Mesa compressed texel fetch functionsBrian Paul2012-12-142-87/+110
|
* swrast: merge get_texel_fetch_func() and set_fetch_functions()Brian Paul2012-12-141-26/+20
| | | | No real need for separate functions anymore.
* swrast: make _mesa_get_texel_fetch_func() staticBrian Paul2012-12-142-7/+4
| | | | Not called from any other file.
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2Anuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored in MESA_FORMAT_SARGB. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2Anuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored in MESA_FORMAT_RGBA8888_REV. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_SIGNED_RG11_EACAnuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_SIGNED_RG11_EAC format is decoded and stored in MESA_FORMAT_SIGNED_GR1616. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_SIGNED_R11_EACAnuj Phogat2012-12-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Data in GL_COMPRESSED_SIGNED_R11_EAC format is decoded and stored in MESA_FORMAT_SIGNED_R16. v2: 16 bit signed data is converted to 16 bit unsigned data by adding 2 ^ 15 and stored in an unsigned texture format. v3: 1. Handle a corner case when base code word value is -128. As per OpenGL ES 3.0 specification -128 is not an allowed value and should be truncated to -127. 2. Converting a decoded 16 bit signed data to 16 bit unsigned data by adding 2 ^ 15 gives us an output which matches the decompressed image (.ppm) generated by ericsson's etcpack tool. ericsson is also doing this conversion in their tool because .ppm image files don't support signed data. But gles 3.0 specification doesn't suggest this conversion. We need to keep the decoded data in signed format. Both signed format tests in gles3 conformance pass with these changes. Signed-off-by: Anuj Phogat <[email protected]> Tested-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_RG11_EACAnuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_RG11_EAC format is decoded and stored in MESA_FORMAT_RG1616. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_R11_EACAnuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_R11_EAC format is decoded and stored in MESA_FORMAT_R16. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EACAnuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC format is decoded and stored in MESA_FORMAT_SARGB8. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EACAnuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_RGBA8_ETC2_EAC format is decoded and stored in MESA_FORMAT_RGBA8888_REV. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2Anuj Phogat2012-12-071-1/+1
| | | | | | | | Data in GL_COMPRESSED_SRGB8_ETC2 format is decoded and stored in MESA_FORMAT_SARGB8. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2Anuj Phogat2012-12-071-1/+1
| | | | | | | | | Data in GL_COMPRESSED_RGB8_ETC2 format is decoded and stored in MESA_FORMAT_RGBX8888_REV. v2: Use CLAMP macro and stdbool.h Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add new MESA_FORMATs for ETC2 compressed texturesAnuj Phogat2012-12-071-0/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | It is required by OpenGL ES 3.0 to support ETC2 textures. This patch adds new MESA_FORMATs for following etc2 texture formats: GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1 MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1 Above formats are currently available in only gles 3.0. v2: Add entries in texfetch_funcs[] array. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> v3 (Paul Berry <[email protected]>): comment out symbols that are not implemented yet, so that this commit compiles on its own; future commits will uncomment the symbols as they become available.
* mesa: pass context parameter to gl_renderbuffer::Delete()Brian Paul2012-11-302-3/+3
| | | | | | | | | | We sometimes need a rendering context when deleting renderbuffers. Pass it explicitly instead of trying to grab a current context (which might be NULL). The next patch will make use of this. Note: this is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* Remove OpenVMS supportMatt Turner2012-11-161-82/+0
| | | | | | | | | | Not maintained since 2008. Doubtful that it's worked in quite a while. Also see commit 32ac8cb05 which removed VMS stuff from Makefile in 2009. Cc: Jouk Jansen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Andreas Boll <[email protected]>
* swrast: fix MSVC signed/unsigned warningsBrian Paul2012-11-061-2/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* swrast: remove explicit size from texfetch_funcs arrayBrian Paul2012-10-311-1/+1
| | | | | | | | By removing the array size, the static assertion to check for missing elements can do its job properly. This will catch cases where a new Mesa format is added but the swrast texfetch code isn't updated. Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: Remove support for the NV_fragment_program extension.Kenneth Graunke2012-10-162-8/+1
| | | | | | | | No hardware drivers support this, it's obsolete, and unlikely to be useful without NV_vertex_program, which is gone now. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* swrast: remove unused ati_fs_opcodes arrayBrian Paul2012-09-151-15/+0
|
* mesa/ati_fragshader: no need for opcodes to be global.Dave Airlie2012-09-151-1/+1
| | | | | | | I can't see these in use anywhere outside this file. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* Remove useless checks for NULL before freeingMatt Turner2012-09-054-17/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Remove useless checks for NULL before freeing // // free (NULL) is a no-op, so there is no need to avoid it @@ expression E; @@ + free (E); + E = NULL; - if (unlikely (E != NULL)) { - free(E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; type T; @@ + free ((T) E); + E = NULL; - if (unlikely (E != NULL)) { - free((T) E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; @@ + free (E); - if (unlikely (E != NULL)) { - free (E); - } @@ expression E; type T; @@ + free ((T) E); - if (unlikely (E != NULL)) { - free ((T) E); - } Reviewed-by: Brian Paul <[email protected]>
* Don't cast the return value of malloc/reallocMatt Turner2012-09-058-23/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
* mesa: remove SQRTF, use sqrtf. Convert INV_SQRT() to inline function.Brian Paul2012-09-033-5/+5
| | | | | | | We were already defining sqrtf where we don't have the C99 version. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: s/FREE/free/Brian Paul2012-09-011-5/+5
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: s/CALLOC/calloc/Brian Paul2012-09-012-2/+2
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: s/MALLOC/malloc/Brian Paul2012-09-012-2/+2
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix-up and use _mesa_delete_renderbuffer()Brian Paul2012-08-311-1/+1
| | | | | | | | _mesa_delete_renderbuffer() should free the mutex (though that may be a no-op) and then free the renderbuffer object itself. Subclasses of gl_renderbuffer can use this function too. Reviewed-by: José Fonseca <[email protected]>
* swrast: fix wrong assignments in _swrast_add_spec_terms_line()Brian Paul2012-08-291-2/+2
|
* swrast: implement cubical depth texture samplingBrian Paul2012-08-241-41/+74
| | | | | | Fixes a few more failures in the piglit copyteximage test. Reviewed-by: Ian Romanick <[email protected]>
* mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for dxt formatsBrian Paul2012-08-241-24/+24
| | | | | | | As with the previous commit. This fixes the last crash in the piglit copyteximage test but there's still some failures.
* mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for latc/rgtc formatsBrian Paul2012-08-241-24/+24
| | | | | | | Fix-up the texel fetch functions so that they handle 3D coords (as used for array textures) and remove the "f_2d" part from their names. Helps fix swrast crashes in piglit's copyteximage test. More to come.
* mesa: new _mesa_num_tex_faces() helperBrian Paul2012-08-241-2/+3
| | | | | Not a real big help now, but will be useful for the GL_ARB_texture_cube_map_array extension in the future.
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-141-20/+16
| | | | | | | | | | No driver supports this extension, and it seems unlikely than any driver ever will. I think r300c may have supported it at one time, but that driver has already been removed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Remove unnecessary parameters from AllocTextureImageBufferPauli Nieminen2012-08-122-29/+15
| | | | | | | | | | Size and format information is always stored in gl_texture_image structure. That makes it preferable to remove duplicate information from parameters to make interface easier to understand. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: Support sampler object for texture fetching statePauli Nieminen2012-08-0110-360/+446
| | | | | | | | | | | | swrast needs to pass sampler object into all texture fetching functions to use correct sampling state when sampler object is bound to the unit. The changes were made using half manual regular expression replace. v2: Fix NULL deref in _swrast_choose_triangle(), because the _Current values aren't set yet, so we need to look at our texObj2D. (anholt) Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | GL_DEPTH_TEXTURE_MODE isn't meant to be part of sampler state based on compatibility profile specifications. OpenGL specification 4.1 compatibility 20100725 3.9.2: "... The values accepted in the pname parameter are TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_WRAP_R, TEXTURE_MIN_- FILTER, TEXTURE_MAG_FILTER, TEXTURE_BORDER_COLOR, TEXTURE_MIN_- LOD, TEXTURE_MAX_LOD, TEXTURE_LOD_BIAS, TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC. Texture state listed in table 6.25 but not listed here and in the sampler state in table 6.26 is not part of the sampler state, and remains in the texture object." The list of states is in Table 6.24 "Textures (state per texture object)" instead of 6.25 mentioned in the specification text. Same can be found from 3.3 compatibility specification. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa formats: add MESA_FORMAT_ABGR2101010_UINTJordan Justen2012-07-211-1/+7
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: Fix memory leaks in blit_linear.Vinson Lee2012-04-021-0/+9
| | | | | | | | | Fixes Coverity resource leak defects. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: rework texture completeness testingBrian Paul2012-03-203-4/+10
| | | | | | | | | | | | | | | | | | | Instead of gl_texture_object::_Complete there are now two fields: _BaseComplete and _MipmapComplete. The former indicates whether the base texture level is valid. The later indicates whether the whole mipmap is valid. With sampler objects, a single texture can appear to be both complete and incomplete at the same time. See the GL_ARB_sampler_objects spec for more details. To implement this we now check if the texture is complete with respect to a sampler state. Another benefit of this is we no longer need to invalidate a texture's completeness state when we change the minification/magnification filters with glTexParameter(). Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/Brian Paul2012-03-121-3/+3
| | | | | | | Another step toward removing the _DD_NEW_x flags Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move more swrast-related #defines out of core MesaBrian Paul2012-02-242-0/+28
|
* mesa: remove MAX_WIDTH from prog_execute.hBrian Paul2012-02-241-0/+2
| | | | | define a PROG_MAX_WIDTH var instead. It has to match MAX_WIDTH in swrast. More elaborate refactoring could fix that (someday).
* swrast: check max renderbuffer size against SWRAST_MAX_WIDTHBrian Paul2012-02-241-0/+2
|