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* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-242-1/+28
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-3/+1
* tweak texcoord for sampling texture rectangles (Dave Reveman)Brian Paul2004-09-131-22/+13
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-1/+7
* More updates for Doxygen.Brian Paul2004-09-101-0/+11
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-257-2/+41
* work around a param bug (Adam Jackson)Brian Paul2004-08-251-1/+1
* Update Visual Studio Project file for src tree updates.Karl Schultz2004-08-141-2/+6
* added a few more debug printfs (disabled)Brian Paul2004-08-101-0/+14
* consistantly use unpack parameter, instead of ctx->Unpack (Daniel Borca)Brian Paul2004-07-261-26/+32
* added cast to fix AIX color interpolation problem (bug 983144)Brian Paul2004-07-051-14/+14
* fix HP occlusion testing when using generic span pathBrian Paul2004-06-243-8/+12
* fix capitalization, new comments, etcBrian Paul2004-06-241-26/+56
* Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.Brian Paul2004-06-231-20/+32
* store's to RC/HC didn't work (bug 976287)Brian Paul2004-06-201-0/+4
* just a commentBrian Paul2004-06-111-0/+5
* fix minor typo in commentBrian Paul2004-06-111-1/+1
* fix stencil index bug (#964704)Brian Paul2004-06-021-4/+3
* Check for NULL texture object when choosing texture sampler. Fixes segfault ...Brian Paul2004-06-022-93/+107
* only use simple_z_textured_triangle if depthBits <= 16Brian Paul2004-05-251-1/+3
* Minor fixes/optimizations to type conversions in draw_depth_pixels().Brian Paul2004-05-141-27/+41
* Added big-endian texture formats.Brian Paul2004-05-121-105/+0
* fix rectangle texture clamping and border-related codeBrian Paul2004-05-061-23/+72
* Fix minor warnings found with g++.Brian Paul2004-05-043-8/+6
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-233-19/+19
* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
* New glTexImage code.Brian Paul2004-04-222-2/+8
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-182-42/+154
* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
* wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul2004-04-141-0/+3
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-144-15/+257
* Build a single string containing the generated 'C' code.Keith Whitwell2004-04-131-84/+142
* added SPECULAR flag for sprite point functionsBrian Paul2004-04-092-5/+4
* Committing in .Jouk Jansen2004-04-051-79/+79
* Committing in .Jouk Jansen2004-04-051-79/+79
* Implement ARB_f_p KIL correctly.Brian Paul2004-04-021-1/+10
* Make the output a little more likely to compile...Keith Whitwell2004-03-301-33/+60
* Insert original fragment program instructions as comments.Brian Paul2004-03-301-3/+14
* Amusing utility to print ARB_fp programs as C codeKeith Whitwell2004-03-301-0/+687
* fix array indexing for UP4B and UP4UBBrian Paul2004-03-291-6/+6
* Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell2004-03-291-0/+12
* use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore)Brian Paul2004-03-241-11/+29
* Committing in .Jouk Jansen2004-03-231-3/+5
* added s_auxbuffer.cBrian Paul2004-03-221-1/+4
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-218-63/+256
* more TRIANGLE_WALK_DOUBLE tweaks (Justin Novosad)Brian Paul2004-03-141-25/+80
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-137-53/+103
* remove unneeded castsBrian Paul2004-03-091-2/+2