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* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-161-1/+1
| | | | | | | | It used to be called like that and fits better with 80 columns. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* swrast: Convert swrast to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-2/+2
| | | | | | | | Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* swrast: Add texfetch_funcs entries for astc 3d formatsAnuj Phogat2016-05-031-1/+22
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: replace gl_context->Multisample._Enabled with ↵Bas Nieuwenhuizen2016-03-241-2/+2
| | | | | | | | | | | | _mesa_is_multisample_enabled. This removes any dependency on driver validation of the number of framebuffer samples. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Brian Paul <[email protected]>
* swrast: fix discarded const warning in s_texture.cBrian Paul2016-03-221-1/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* swrast: Move assert for 'slice' in to check_map_teximageAnuj Phogat2016-03-211-1/+1
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* swrast: fix GL_ANY_SAMPLES_PASSED values in ResultIlia Mirkin2016-03-051-0/+5
| | | | | | | | | | | | | Since commit 922be4eab, the expectation is that the query result contains the correct value. Unfortunately swrast does not distinguish between GL_SAMPLES_PASSED and GL_ANY_SAMPLES_PASSED. As a result, we must fix up the query result in a post-draw fixup. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94274 Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "11.2" <[email protected]>
* program: Remove condition-code and precision support.Matt Turner2016-03-011-6/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* swrast: move two global defines to the only place where they are usedMiklós Máté2015-12-171-0/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa/formats: 8-bit channel integer formats additionDave Airlie2015-09-021-0/+4
| | | | | | | | | Add enough 8-bit channel formats to handle all the different things CTS throws at us. Cc: "11.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/formats: add some formats from GL3.3Dave Airlie2015-09-021-0/+12
| | | | | | | | | | | | | | | | GL3.3 added GL_ARB_texture_rgb10_a2ui, which specifies a lot more things than just rgb10/a2ui. While playing with ogl conform one of the tests must attempted all valid formats for GL3.3 and hits the unreachable here. This adds the first chunk of formats that hit the assert. Cc: "11.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: fix SwapBytes handling in numerous placesDave Airlie2015-09-021-7/+7
| | | | | | | | | | | | | | | | | | | In a number of places the SwapBytes handling didn't handle cases with GL_(UN)PACK_ALIGNMENT set and 7 byte width cases aligned to 8 bytes. This adds a common routine to swap bytes a 2D image and uses this code in: texture storage texture get readpixels swrast drawpixels. [airlied: updated with Brian's nitpicks]. Cc: "11.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* swrast: add a new macro, FETCH_COMPRESSEDNanley Chery2015-08-261-198/+41
| | | | | | | | | This patch creates a new macro, FETCH_COMPRESSED - similar in nature to the other FETCH_* macros. This reduces repetition in the code that deals with compressed textures. Reviewed-by: Anuj Phogat <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa/formats: define the 2D ASTC formatsNanley Chery2015-08-261-1/+31
| | | | | | | | | | | | | Define the mesa formats and make changes necessary for compilation without errors. Also add support for _mesa_get_srgb_format_linear(). v2. conform the ASTC MESA_FORMAT enums to the existing naming convention. v3. remove ASTC cases for _mesa_get_uncompressed_format(). This function is only used for generating mipmaps - something ASTC formats do not support due to lack of online compression. Reviewed-by: Anuj Phogat <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa/formats: remove compressed formats from matching functionNanley Chery2015-08-251-1/+1
| | | | | | | | | | | | | | | All compressed formats return GL_FALSE and there isn't any evidence to support that this behaviour would change. Remove all switch cases for compressed formats. v2. Since the exhaustive switch is removed, add a gtest to ensure all formats are handled. v3. Ensure that GL_NO_ERROR is set before returning. v4. Fix an arg to _mesa_uncompressed_format_to_type_and_comps(); fix formatting and misc improvements (Chad). Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* swrast: fix EXT_depth_bounds_testMarek Olšák2015-08-141-2/+12
| | | | | | | | | | | zMin and zMax can't use _DepthMaxF, because the test is done in Z32_UNORM. Probably a useless patch given how popular swrast is nowadays, but it helped create and validate the piglit test. v2: add an explicit cast to GLuint Reviewed-by: Brian Paul <[email protected]>
* swrast: Avoid double promotion.Matt Turner2015-07-2913-50/+50
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* swrast: remove unneeded & operators in _swrast_choose_texture_sample_func()Brian Paul2015-07-211-28/+28
| | | | | Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/swrast: Use global function _mesa_regions_overlap()Anuj Phogat2015-06-291-13/+3
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* main: Rename framebuffer renderbuffer software fallback.Laura Ekstrand2015-05-141-1/+1
| | | | | | | | | Rename _mesa_framebuffer_renderbuffer to _mesa_FramebufferRenderbuffer_sw in preparation for adding the ARB_direct_state_access backend function for FramebufferRenderbuffer and NamedFramebufferRenderbuffer to share. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* swrast: Fix rgba_draw_pixels with GL_COLOR_INDEXIago Toral Quiroga2015-05-041-3/+26
| | | | | | | | | | | | | | When we implemented the format conversion rewrite we forgot to handle GL_COLOR_INDEX here, which needs special handling. Fixes the following piglit test: bin/gl-1.0-drawpixels-color-index -auto -fbo Buzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90213 Tested-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* Fix a few typosZoë Blade2015-04-271-1/+1
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* swrast: replace __FUNCTION__ with __func__Marius Predut2015-04-143-4/+4
| | | | | | | | | | | Consistently just use C99's __func__ everywhere. The patch was verified with Microsoft Visual studio 2013 redistributable package(RTM version number: 18.0.21005.1) Next MSVC versions intends to support __func__. No functional changes. Acked-by: Matt Turner <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* swrast: Mark MAX_GLUINT literal with u suffix.Matt Turner2015-04-131-1/+1
| | | | | | | | Coverity is confused by the "float < int / 2" expression and suggests casting MAX_GLUINT to unsigned, which I believe it was supposed to have been already. Reviewed-by: Brian Paul <[email protected]>
* swrast: remove unneeded #include of colormac.hBrian Paul2015-04-0117-17/+3
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: Mark Janes <[email protected]>
* swrast: Use BITFIELD64_BIT for arrayAttribs.Jose Fonseca2015-03-181-1/+1
| | | | | | | | | As VARYING_SLOT_MAX can be bigger than 32. I'll probably stop building swrast with MSVC in the near future, but this seems a real bug regardless. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove _ASMAPI, ASMAPIPBrian Paul2015-03-121-1/+1
| | | | Reviewed-by: Ian Romanick <[email protected]>
* swrast: remove _BLENDAPIBrian Paul2015-03-122-16/+13
| | | | | | | _BLENDAPI boils down to __cdecl on Windows, but __cdecl is the default calling convention so this serves no purpose. Reviewed-by: Ian Romanick <[email protected]>
* mesa/swrast: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-022-2/+2
| | | | Acked-by: Ilia Mirkin <[email protected]>
* mesa: remove MAX_GLUSHORT, move MAX_GLUINTBrian Paul2015-02-241-0/+5
| | | | | | The later is only used in one place in swrast. Reviewed-by: Matt Turner <[email protected]>
* mesa: remove logf macroBrian Paul2015-02-241-0/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: replace FABSF with fabsfBrian Paul2015-02-243-13/+15
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: replace LOGF, EXPF with logf, expfBrian Paul2015-02-242-5/+6
| | | | Reviewed-by: Matt Turner <[email protected]>
* swrast: fix a few release build warningsBrian Paul2015-02-242-0/+2
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* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-2328-245/+245
| | | | Acked-by: Eric Anholt <[email protected]>
* swrast: fix multiple color buffer writingBrian Paul2015-02-191-11/+14
| | | | | | | | | | If a fragment program wrote to more than one color buffer, the first fragment color got replicated to all dest buffers. This fixes 5 piglit FBO tests, including fbo-drawbuffers-arbfp. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45348 Cc: "10.4, 10.5" <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* swrast: Whitespace fixes.Laura Ekstrand2015-02-023-12/+12
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* DD: Refactor BlitFramebuffer.Laura Ekstrand2015-02-023-27/+35
| | | | | | | | | In preparation for glBlitNamedFramebuffer, the DD table function BlitFramebuffer needs to accept two arbitrary framebuffer objects rather than assuming ctx->ReadBuffer and ctx->DrawBuffer. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: support GL_RGB for GL_EXT_texture_type_2_10_10_10_REVTapani Pälli2015-01-191-0/+2
| | | | | | | | | | | | | | | | | Commit 8ec6534 changed texture upload path and the way how texture format is being checked, this commit adds support for GL_RGB with GL_UNSIGNED_INT_2_10_10_10_REV as specified by the extension EXT_texture_type_2_10_10_10_REV specification. This fixes regression in ES3 conformance test ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels v2: add MESA_FORMAT_R10G10B10X2_UNORM format (Iago Toral) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88385 Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: rename RGBA8888_* format constants to something appropriate.Iago Toral Quiroga2015-01-141-1/+1
| | | | | | | | The 8888 suggests 8-bit components which is not correct, so replace that with the actual size of the components in each format. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: restrict use of GL_ABGR_EXT format to allowed data typesSamuel Iglesias Gonsalvez2015-01-121-4/+0
| | | | | | | | | | | | | GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV data types are not explicitly allowed to work with GL_ABGR_EXT format neither in GL nor GL_EXT_abgr specs. Removed the corresponding mesa formats as there are no other functions using them inside Mesa anymore. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* swrast: Use _mesa_format_convert to implement draw_rgba_pixels.Iago Toral Quiroga2015-01-121-4/+34
| | | | | | | This is the only place that uses _mesa_unpack_color_span_float so after this we should be able to remove that function. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: use format conversion functions in swrastSamuel Iglesias Gonsalvez2015-01-121-1237/+122
| | | | | | | | This commit adds a macro to facilitate the task of using format conversions functions but keeps the same API. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/formats: add new mesa formats and their pack/unpack functions.Samuel Iglesias Gonsalvez2015-01-121-0/+13
| | | | | | | | | | | | | This will be used to refactor code in pack.c and support conversion to/from these types in a master convert function that will be added later. v2: - Fix autogeneration of MESA_FORMAT_A2R10G10B10_UNORM pack/unpack functions Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* swrast: Remove unused variable.Iago Toral Quiroga2015-01-121-3/+0
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Fix A1R5G5B5 packing/unpackingJason Ekstrand2015-01-121-4/+4
| | | | | | | | As with B5G6R5, these have been left broken with comments saying they are. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix packing/unpacking of MESA_FORMAT_R5G6B5_UNORMJason Ekstrand2015-01-121-4/+4
| | | | | | | | | | | | | | Aparently, the packing/unpacking functions for these formats have differed from the format description in formats.h. Instead of fixing this, people simply left a comment saying it was broken. Let's actually fix it for real. v2 by Samuel Iglesias <[email protected]>: - Fix comment in formats.h Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: create, use new _mesa_texture_base_format() functionBrian Paul2015-01-051-1/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* swrast: use new _mesa_base_tex_image() helperBrian Paul2015-01-056-42/+47
| | | | Reviewed-by: Eric Anholt <[email protected]>
* swrast: Remove 'inline' from tex filter functions.Matt Turner2014-12-081-26/+26
| | | | | | | | | | Reduces .text size of mesa_dri_drivers.so (i965-only) by 62k, or 1.4%. Note that we don't remove inline from lerp_2d(), which has a comment above it saying it definitely should be inlined. Though, removing the inline keyword from it doesn't actually change the compiled code for me. Reviewed-by: Brian Paul <[email protected]>