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* Committing in .Jouk Jansen2006-03-071-1/+1
* Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger2006-03-032-6/+8
* implementation of _swrast_BlitFramebuffer()Brian Paul2006-03-022-8/+758
* added s_blit.cBrian Paul2006-03-011-2/+4
* _swrast_blit_framebuffer() functionBrian Paul2006-03-012-0/+46
* only run shader on active fragments in the spanBrian Paul2006-02-281-0/+3
* check if active fragment shader for deferred texturing/shadingBrian Paul2006-02-281-1/+2
* check for active shader, set FRAGPROG_BIT in raster maskBrian Paul2006-02-281-0/+5
* More GLSL code:Michal Krol2006-02-271-45/+25
* include proper header file, remove local extern declarationsBrian Paul2006-02-221-6/+3
* Committing in .Jouk Jansen2006-02-211-5/+7
* Add arbshader stage.Michal Krol2006-02-153-5/+167
* New comments, clean-up of fields related to point/line/triangle validation.Brian Paul2006-01-262-15/+24
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-145-168/+2
* Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...Karl Schultz2005-12-071-4/+4
* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-062-7/+7
* get depthBits from the current drawbufferBrian Paul2005-12-011-3/+3
* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-201-1/+1
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-191-10/+2
* optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul2005-11-171-67/+99
* s/MEMCPY/_mesa_memcpy/ and fix typoBrian Paul2005-11-171-5/+5
* optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...Brian Paul2005-11-171-28/+61
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-169-38/+28
* fix color interpolation problem reported on VMSBrian Paul2005-11-151-64/+38
* Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.Brian Paul2005-11-151-4/+6
* remove unneeded RasterPosValid checkBrian Paul2005-11-141-4/+0
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-123-0/+21
* update an assertionBrian Paul2005-11-121-1/+1
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-122-13/+13
* use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)Brian Paul2005-11-091-8/+9
* At keithw's request, remove all traces of the "fragment program to C" andIan Romanick2005-11-084-985/+0
* use _mesa_num_inst_src_regs() instead of nr_args()Brian Paul2005-11-051-48/+3
* Unify vertex/fragment program instuctions.Brian Paul2005-11-053-149/+150
* remove unneeded #includeBrian Paul2005-11-053-5/+0
* Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul2005-11-021-4/+4
* check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul2005-10-316-16/+24
* need to use absolute value for RSQBrian Paul2005-10-301-1/+2
* fix LIT bugBrian Paul2005-10-291-1/+9
* fragment program writing to result.depth.z was brokenBrian Paul2005-10-242-15/+31
* check span.y >=0 (bug 4842)Brian Paul2005-10-211-1/+4
* fix broken SWZ instructionBrian Paul2005-10-211-4/+4
* fix broken KILBrian Paul2005-10-211-2/+4
* change includes (bug 4468)Brian Paul2005-10-121-6/+3
* Fix a number of point size attenuation problems.Brian Paul2005-10-071-25/+42
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-052-24/+24
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-054-19/+19
* Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul2005-10-043-14/+13
* GL_EXT_packed_depth_stencil changesBrian Paul2005-10-012-4/+6
* fix an assertionBrian Paul2005-10-011-1/+1
* simplify the read_depth_stencil_pixels() functionBrian Paul2005-10-011-27/+14