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mesa
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swrast
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Author
Age
Files
Lines
*
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-07-01
6
-11
/
+7
*
remove OLD_RENDERBUFFER code
Brian Paul
2005-07-01
1
-87
/
+16
*
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Brian Paul
2005-06-30
2
-251
/
+279
*
check for NULL swrast->Driver.SetBuffer before calling it
Brian Paul
2005-06-21
2
-4
/
+7
*
be sure we have span texcoords before calling _swrast_texture_span()
Brian Paul
2005-06-10
1
-2
/
+2
*
pass mask array to PutRowRGB() in simple_z_textured_triangle()
Brian Paul
2005-06-10
1
-1
/
+2
*
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
1
-1
/
+1
*
remove old span functions from swrast_device_driver struct
Brian Paul
2005-06-04
1
-176
/
+1
*
remove old span code
Brian Paul
2005-06-04
1
-70
/
+26
*
fix an assertion
Brian Paul
2005-06-04
1
-1
/
+1
*
remove old span code
Brian Paul
2005-06-04
2
-61
/
+27
*
Remove last of the old span code.
Brian Paul
2005-06-02
7
-72
/
+13
*
moved to windows build dir
Karl Schultz
2005-05-24
1
-336
/
+0
*
Remove some debug output
Jon Smirl
2005-05-20
1
-0
/
+2
*
fix GetRow parameters (Nicolai Haehnle)
Brian Paul
2005-05-15
1
-1
/
+1
*
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-11
1
-1
/
+1
*
Previously in TXP and TEX instructions, lambda was passed to
Keith Whitwell
2005-05-11
1
-3
/
+24
*
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-11
1
-1
/
+1
*
Test for texcoord[3] == zero before dividing. Not so sure about this
Keith Whitwell
2005-05-11
1
-4
/
+15
*
Committing in .
Jouk Jansen
2005-05-10
1
-8
/
+4
*
dri fb works using renderbuffers now in RGBA mode
Jon Smirl
2005-05-08
1
-2
/
+4
*
restore call to SetBuffer() in clear_color_buffers(), only temporary
Brian Paul
2005-05-06
1
-7
/
+6
*
more updates for users of s_spantemp.h
Brian Paul
2005-05-05
1
-18
/
+20
*
FBO changes
Brian Paul
2005-05-04
1
-218
/
+103
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
33
-3021
/
+1966
*
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-05-04
7
-28
/
+28
*
added interpolate_fog()
Brian Paul
2005-04-26
1
-0
/
+26
*
undef DEPTH_TYPE at end
Brian Paul
2005-04-22
1
-0
/
+1
*
Reduce the size of mesa's internal fragment and vertex program
Keith Whitwell
2005-04-21
1
-34
/
+39
*
remove stray span.y++
Brian Paul
2005-01-29
1
-1
/
+1
*
use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)
Brian Paul
2005-01-17
1
-3
/
+3
*
fix a few warnings
Brian Paul
2005-01-17
1
-1
/
+2
*
add s_atifragshader.c, s_atifragshader.h
Michal Krol
2005-01-13
1
-0
/
+8
*
updates from Jouk
Brian Paul
2005-01-03
1
-2
/
+3
*
Use Point._Size in calculation
Keith Whitwell
2004-12-29
1
-1
/
+1
*
use clamped Line._Width in calculations
Keith Whitwell
2004-12-29
2
-7
/
+7
*
Implement software ATI_fragment_shader
Dave Airlie
2004-12-19
5
-1
/
+672
*
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-12-18
10
-372
/
+118
*
Added PRINT instruction for GL_NV_fragment_program.
Brian Paul
2004-12-18
1
-5
/
+22
*
fix typos in texcoord setup - fixes perspective correction bug
Brian Paul
2004-12-16
1
-7
/
+7
*
don't divide texcoords by q if using a fragment program
Brian Paul
2004-12-16
1
-8
/
+19
*
fixes for fragment programs
Brian Paul
2004-12-15
1
-3
/
+7
*
init span.w, dwdx, dwdy in case we're running a fragment program
Brian Paul
2004-12-15
1
-3
/
+7
*
tweaks to the LIT instructions
Brian Paul
2004-12-15
1
-5
/
+7
*
silence warning
Brian Paul
2004-12-03
1
-1
/
+1
*
Fix some warnings
Alan Hourihane
2004-12-02
3
-9
/
+2
*
new comments and assertions
Brian Paul
2004-11-27
4
-2
/
+7
*
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
Brian Paul
2004-11-27
1
-1
/
+1
*
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking
Brian Paul
2004-11-10
3
-41
/
+41
*
use the new _mesa_clip_readpixels() routine
Brian Paul
2004-11-09
1
-34
/
+37
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