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* get rid of unused span->start fieldBrian2007-02-022-5/+2
* commentsBrian2007-02-012-2/+7
* New SWspanarrays attribs[] array.Brian2007-02-0116-171/+140
* move span-related types/tokens into s_span.hBrian2007-02-012-200/+204
* additional assertions, bump up MAX_EXECBrian2007-02-011-1/+6
* noise functionsBrian2007-01-281-0/+45
* asst fixes, tranpose span->varying array indexesBrian2007-01-251-38/+54
* fixes, clean-ups, transpose span->varying array indexingBrian2007-01-251-21/+29
* new comments, ideasBrian2007-01-251-21/+22
* fix varying interpolationBrian2007-01-241-2/+5
* only setup varying vars that will be usedBrian2007-01-242-25/+35
* fix g++ warnings/errorsBrian2007-01-231-4/+3
* Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian2007-01-201-0/+67
* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-171-0/+11
* more debug code (disabled)Brian2007-01-091-1/+5
* check if _Current == NULL for TXBBrian2007-01-081-3/+5
* Remove if (tObj) conditional so that texture units without a texture imageBrian2007-01-081-5/+6
* added INTERP_VARYING codeBrian2006-12-211-0/+29
* s/attribute/varying/Brian2006-12-212-5/+6
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-192-2/+2
* Added instruction counter to catch infinite loops (temporary).Brian2006-12-181-1/+11
* fix comment, handle NOPBrian2006-12-161-1/+3
* varying var changesBrian2006-12-153-17/+17
* Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian2006-12-153-17/+9
* Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_i...Brian2006-12-152-1729/+0
* Renamed from s_nvfragprog.[ch]Brian2006-12-142-0/+1729
* Updated includes.Brian2006-12-142-2/+4
* Remove include of s_arbshader.hBrian2006-12-141-1/+0
* Retire old GLSL shader code.Brian2006-12-132-162/+0
* Checkpoint for GLSL compiler changes.Brian2006-12-136-61/+76
* list header files in sources files (Dan Nicholson)Brian Paul2006-11-211-1/+34
* Initial implementation work for CAL, RET, and BRA instructions for fragmentBrian Paul2006-11-161-0/+53
* Make sure RENDER_FINISH is called on the zero pixel case. Reported byKeith Whitwell2006-11-141-1/+1
* always load frag prog state params for now (see comments)Brian Paul2006-11-021-0/+5
* Remove x/y/width/height parameters from Clear functions.Brian Paul2006-11-012-14/+10
* Write back gl_FragDepth to span->array->z.Michal Krol2006-11-011-1/+10
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-5/+5
* change DEBUG_FRAG conditionsBrian Paul2006-11-011-79/+82
* fix some bugs in interpolate_specular()Brian Paul2006-11-011-23/+29
* make use of Parameters->StateFlags in _swrast_update_fragment_program()Brian Paul2006-10-311-7/+4
* We need to call _mesa_load_state_parameters() whenever a fragment programBrian Paul2006-10-312-6/+15
* In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]Brian Paul2006-10-311-34/+33
* For TEX instructions use lambda=0. When sampling from texture unit K weBrian Paul2006-10-311-44/+71
* fix _mesa_problem() textBrian Paul2006-10-301-2/+2
* Added PROGRAM_CONSTANT to get_register_pointer().Brian Paul2006-10-281-0/+15
* assorted clean-upsBrian Paul2006-10-221-30/+24
* don't save color/z if fragment is killedBrian Paul2006-10-221-18/+20
* minor tweaks good for about 12% faster executionBrian Paul2006-10-221-66/+71
* silence used var warningsBrian Paul2006-10-221-1/+2
* Color clamping fixes.Brian Paul2006-10-222-6/+12