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swrast
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Author
Age
Files
Lines
*
merge gl_texture_image RowStride from DRI 4.0.4
Brian Paul
2002-09-23
2
-4
/
+7
*
GL_MESA_pack_invert
Brian Paul
2002-09-21
1
-2
/
+9
*
updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)
Brian Paul
2002-09-21
1
-2
/
+3
*
pull-in changes from DRI/Mesa-4.0.4
Brian Paul
2002-09-17
2
-2
/
+25
*
fixed _mesa_generate_mipmaps() target problem
Brian Paul
2002-09-16
1
-8
/
+8
*
GL_EXT_stencil_two_side extension, not 100% complete yet.
Brian Paul
2002-09-06
3
-87
/
+95
*
re-check-in - something didn't work on the previous check-in
Brian Paul
2002-08-07
1
-164
/
+164
*
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-08-07
23
-908
/
+1007
*
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
Brian Paul
2002-07-09
11
-196
/
+244
*
blending fixes for CHAN_TYPE==GL_FLOAT (Gerk Huisma)
Brian Paul
2002-06-30
1
-1
/
+38
*
fix CHAN_TYPE==GL_FLOAT compile problem
Brian Paul
2002-06-26
1
-3
/
+5
*
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-06-15
11
-51
/
+248
*
Added ctx parameter to _mesa_debug()
Brian Paul
2002-06-15
6
-40
/
+119
*
more removal of fprintf() calls
Brian Paul
2002-06-13
1
-28
/
+30
*
replaced experimental MESA_sprite_point with NV_point_sprite
Brian Paul
2002-05-27
2
-69
/
+44
*
Implemented GL_ARB_texture_env_crossbar.
Brian Paul
2002-05-02
6
-171
/
+213
*
fixed Width/Height cut&paste typo
Brian Paul
2002-04-20
2
-6
/
+6
*
Added min and max blend functions.
Jose Fonseca
2002-04-19
1
-3
/
+15
*
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-04-19
15
-897
/
+906
*
MMX add blending function added.
Jose Fonseca
2002-04-19
1
-2
/
+8
*
MMX modulate belding function added.
Jose Fonseca
2002-04-19
1
-2
/
+8
*
removed a stray debug printf
Brian Paul
2002-04-19
1
-2
/
+1
*
casts to fix GLint/GLuint mismatches
Brian Paul
2002-04-19
9
-63
/
+74
*
restored writeAll = GL_FALSE test/assignment
Brian Paul
2002-04-18
1
-2
/
+6
*
fixes for corrected GL_DOT3_RGB[A]_EXT token values
Brian Paul
2002-04-12
1
-7
/
+32
*
updated a few comments
Brian Paul
2002-04-12
1
-4
/
+5
*
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-04-12
17
-209
/
+240
*
new MMX blend code (Jose Fonseca)
Brian Paul
2002-04-10
1
-5
/
+3
*
Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches
Brian Paul
2002-04-04
1
-8
/
+18
*
use NULL lambda array for pixel texture
Brian Paul
2002-04-04
1
-8
/
+9
*
fixed 16 bit/channel problem in blend_modulate()
Brian Paul
2002-04-04
1
-5
/
+14
*
fixed 16/32-bit channel problems in CopyColor[Sub]Table()
Brian Paul
2002-04-04
1
-5
/
+5
*
blend_add() modified for GLfloat channels
Brian Paul
2002-04-04
1
-5
/
+15
*
more blending updates from Jose
Brian Paul
2002-04-02
1
-19
/
+9
*
faster blending (Jose Fonseca)
Brian Paul
2002-04-02
1
-1
/
+13
*
reset span.end to zero after rendering the span
Brian Paul
2002-03-28
1
-1
/
+2
*
fixed inequality in an assertion
Brian Paul
2002-03-27
1
-2
/
+2
*
removed a bad assertion
Brian Paul
2002-03-25
1
-2
/
+1
*
Test implementation of proposed GL_EXT_shadow_funcs extension. This just
Brian Paul
2002-03-23
1
-55
/
+103
*
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
Brian Paul
2002-03-19
4
-19
/
+20
*
fix Intel C compiler warnings (Gerk Huisma)
Brian Paul
2002-03-19
1
-3
/
+3
*
New mipmap lambda calculation. Previously, trilinear filtering could
Brian Paul
2002-03-16
7
-327
/
+265
*
Lots of changes related to framebuffer/window buffer resizing. Basically,
Brian Paul
2002-03-16
10
-136
/
+120
*
fixed pointer arithmetic error in glCopyPixels
Brian Paul
2002-03-14
1
-3
/
+3
*
new assertions, use INLINE macro (Klaus Niederkrueger)
Brian Paul
2002-03-08
1
-25
/
+46
*
silence gcc warnings (Marc La France)
Brian Paul
2002-03-01
1
-14
/
+15
*
Updated 1D/3D/cube mipmapping code to work like the new 2D code.
Brian Paul
2002-02-17
1
-425
/
+459
*
Simplified fog code.
Brian Paul
2002-02-17
4
-215
/
+98
*
don't include s_fog.h
Brian Paul
2002-02-17
3
-6
/
+3
*
Lots of improvements in the 2D texture sampling code. Fewer function calls
Brian Paul
2002-02-17
1
-112
/
+315
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