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* mesa: remove support for GL_APPLE_client_storage extensionBrian Paul2011-09-221-1/+1
| | | | | | | AFAIK, there are few users of this extension and I can see a couple reasons why this is probably broken in Mesa anyway. Reviewed-by: Ian Romanick <[email protected]>
* mesa: move gl_texture_image::Width/Height/DepthScale fields to swrastBrian Paul2011-09-225-9/+30
| | | | | | | These fields were only used for swrast so move them into swrast_texture_image. Reviewed-by: Ian Romanick <[email protected]>
* mesa: move gl_texture_image::_IsPowerOfTwo into swrastBrian Paul2011-09-224-11/+32
| | | | | | It's only used by swrast. Reviewed-by: Ian Romanick <[email protected]>
* swrast: s/GLubyte/GLchan/ in a castBrian Paul2011-09-201-1/+1
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* mesa: move last bits of GLchan stuff into swrastBrian Paul2011-09-203-0/+122
| | | | | This removes the last remnants of the GLchan datatype and associated macros out of core Mesa and into swrast.
* mesa: Use ColorLogicOpEnabled instead of _LogicOpEnabledIan Romanick2011-09-193-3/+3
| | | | | | | | | | Since GL_EXT_blend_logic_op is removed, _LogicOpEnabled and ColorLogicOpEnabled always have the same value. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* swrast: fix more store_texel() bugsBrian Paul2011-09-181-4/+4
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412 on swrast.
* swrast: add Alloc/FreeTextureImageBuffer() driver functionsBrian Paul2011-09-172-0/+48
| | | | | Not called yet. These will replace the core Mesa functions for allocating and freeing malloc'd texture memory.
* mesa: move gl_texture_image::FetchTexel fields to swrastBrian Paul2011-09-176-252/+304
| | | | | This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
* swrast: introduce new swrast_texture_image structBrian Paul2011-09-173-0/+63
| | | | | No subclass fields yet. Subsequent patches will add the fields related to software rendering that are currently in gl_texture_image.
* mesa: move software texel fetch code into swrastBrian Paul2011-09-175-2/+3448
| | | | It's only used by swrast now so move it out of core Mesa.
* mesa: move _mesa_update_fetch_functions() calls into swrastBrian Paul2011-09-171-2/+6
| | | | | | Do it during swrast state validation since the FetchTexel() functions are only called from swrast now and not core Mesa. Remove assertions in mipmap.c since they're no longer appropriate.
* mesa/colormac: introduce inline helper for 4 unclamped float to ubyte.Dave Airlie2011-09-142-14/+4
| | | | | | | | | This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as suggested by Brian. It uses it in a few places I noticed from previous color changes, and also some core mesa places. I haven't updated other places yet. Signed-off-by: Dave Airlie <[email protected]>
* mesa: introduce a clear color union to be used for int/unsigned buffersDave Airlie2011-09-141-21/+26
| | | | | | | | | | This introduces a new gl_color_union union and moves the current ClearColorUnclamped to use it, it removes current ClearColor completely and renames CCU to CC, then all drivers are modified to expected unclamped floats instead. also fixes st to use translated color in one place it wasn't. Signed-off-by: Dave Airlie <[email protected]>
* swrast: Silence many "warning: unused parameter ‘ctx’"Ian Romanick2011-09-091-0/+7
| | | | | Not all drivers use ctx in LOCAL_VARS, so '(void) ctx;' is added to all the function templates to make GCC happy.
* swrast: Use GL_STENCIL_INDEX for address calculationsIan Romanick2011-09-061-1/+1
| | | | | | | | | GL_COLOR_INDEX produced the same result (because GL_BITMAP is always used for stencil glDrawPixels), but it was confusing to read. I spent about 15 minutes wondering, "WTF?" Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: Remove GL_COLOR_INDEX from assertionsIan Romanick2011-09-061-4/+0
| | | | | | | | These sampling functions don't work on color-index textures, but there is no such thing as a color-index texture anymore. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: get rid of needless do/whileBrian Paul2011-08-311-2/+2
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* swrast: initialize program native limitsBrian Paul2011-08-311-0/+22
| | | | Reviewed-by: Ian Romanick <[email protected]>
* swrast: Add implementation of MapTextureImage/UnmapTextureImage.Brian Paul2011-08-292-0/+123
| | | | Reviewed-by: Brian Paul <[email protected]>
* swrast: Remove swrast eject/validate texture image code.Brian Paul2011-08-241-79/+0
| | | | | | | No driver used the eject function, or set the validate hook that made that function do anything. Reviewed-by: Ian Romanick <[email protected]>
* swrast: don't try to do depth testing if there's no depth bufferBrian Paul2011-08-111-1/+2
| | | | | | | Fixes piglit hiz-depth-stencil-test-fbo-d0-s8 crash. See http://bugs.freedesktop.org/show_bug.cgi?id=37907 NOTE: This is a candidate for the 7.11 branch.
* swrast: initial multi-threaded span renderingAndreas Fänger2011-08-113-36/+66
| | | | | | | | Optional parallel rendering of spans using OpenMP. Initial implementation for aa triangles. A new option for scons is also provided to activate the openmp support (off by default). Signed-off-by: Brian Paul <[email protected]>
* swrast: silence unused var warningsFabio Pedretti2011-08-091-1/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* swrast: remove an unused-but-set variableMarek Olšák2011-07-151-11/+0
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* mesa: implement packing of DEPTH_STENCIL & FLOAT_32_UNSIGNED_INT_24_8_REV comboMarek Olšák2011-07-111-1/+1
| | | | Tested with the new piglit fbo-depthstencil test.
* swrast: fix depth/stencil blits when there's no colorbufferMarek Olšák2011-07-101-3/+0
| | | | NOTE: This is a candidate for the 7.10 and 7.11 branches.
* mesa: move texrender.c to swrastBrian Paul2011-06-132-0/+664
| | | | | | | This stuff is really for software rendering, it's not core Mesa. A small step toward pushing the FetchTexel() stuff down into swrast. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't try to clear a NULL renderbufferIan Romanick2011-06-071-0/+8
| | | | | | | | | | | | | | In an ES2 context (or if GL_ARB_ES2_compatibility) is supported, the framebuffer can be complete with some attachments be missing. In this case the _ColorDrawBuffers pointer will be NULL. Fixes the crash in piglit test fbo-missing-attachment-clear. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37739 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> NOTE: This is a candidate for the stable branches.
* swrast: BlitFramebuffer should not be killed by conditional renderingMarek Olšák2011-05-301-3/+0
| | | | | | NOTE: This is a candidate for the 7.10 branch. Reviewed-by: Brian Paul <[email protected]>
* swrast: anisotropic filtering extensionAndreas Faenger2011-05-183-0/+414
| | | | | | | | | Anisotropic filtering extension for swrast intended to be used by osmesa to create high quality renderings. Based on Higher Quality Elliptical Weighted Avarage Filter (EWA). A 2nd implementation using footprint assembly is also provided. Signed-off-by: Brian Paul <[email protected]>
* mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhereIan Romanick2011-04-253-3/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* swrast: Disable glAccum drawing during conditional rendering.Eric Anholt2011-04-231-0/+4
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* swrast: fix readpix clampingMarek Olšák2011-04-221-4/+4
| | | | | | | | | | | | | | | | | | Broken with e5c6a92a12b5cd7db205d72039f58d302b0be9d5. (ARB_color_buffer_float) Clamping should occur if type != float, otherwise the MSBs of the resulting pixels are killed off. For example, reading back LUMINANCE = R+G+B can be greater than 0xff, but the result is naturally masked by 0xff for UNSIGNED_BYTE, leading to bogus results. The following bug report seems to want clamping to occur if type == half_float too. Not sure what's correct. Bug: [bisected pineview] oglc case pxconv-read failed https://bugs.freedesktop.org/show_bug.cgi?id=35852 Tested by: Fang Xun <[email protected]> Reviewed-and-tested-by: Ian Romanick <[email protected]>
* mesa: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-11/+4
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.Eric Anholt2011-04-202-0/+6
| | | | | | Fixes ARB_texture_float/fbo-alphatest-formats. Reviewed-by: Brian Paul <[email protected]>
* swrast: Don't try to adjust_colors for <8bpc when handling R16, RG1616.Eric Anholt2011-04-181-3/+3
| | | | | | | | | The GL_RED and GL_RG were tricking this code into executing, but it's totally unprepared for a 16-bit channel and just rescaled the values down to 0. We don't have anything with <8bit channels alongside >8bit channels, so disabling it should be safe. Reviewed-by: Brian Paul <[email protected]>
* swrast: Don't assert against glReadPixels of GL_RED and GL_RG.Eric Anholt2011-04-182-2/+8
| | | | | | | | Everything appears to already be in place for this. Fixes aborts in: ARB_texture_rg/fbo-alphatest-formats-float ARB_texture_rg/fbo-blending-formats-float. Reviewed-by: Brian Paul <[email protected]>
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-105-147/+150
| | | | | | gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
* swrast: simplify assertion to silence warningBrian Paul2011-04-051-6/+1
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* swrast: report data type in error messageBrian Paul2011-03-171-1/+2
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* mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul2011-03-112-3/+5
| | | | and rename them.
* swrast: flip the conditionals in shadow_compare4() for readabilityBrian Paul2011-03-081-24/+24
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* swrast: add coord clamping, fix comparisons for shadow testingPhilip Taylor2011-03-081-27/+30
| | | | | | | | | This fixes https://bugs.freedesktop.org/show_bug.cgi?id=31159 for swrast and piglit depth-tex-compare. NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Brian Paul <[email protected]>
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-283-1/+3
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* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-5/+0
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* mesa: Remove empty header file s_trispan.h.Kenneth Graunke2011-02-101-31/+0
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* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-151-46/+46
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* swrast: Include mtypes.h in s_triangle.c.Vinson Lee2011-01-051-0/+1
| | | | Include mtypes.h for gl_context symbol.
* swrast: Remove unnecessary headers.Vinson Lee2011-01-052-2/+0
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