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* swrast: remove core renderbuffer functions from s_renderbuffer.[ch]Brian Paul2011-12-082-267/+49
* swrast: add s_renderbuffer.[ch], copied from main/renderbuffer.[ch]Brian Paul2011-12-082-0/+2318
* swrast: remove dead accum buffer context fieldsBrian Paul2011-12-082-10/+1
* mesa: remove dead swrast and state tracker accum buffer codeBrian Paul2011-12-083-639/+0
* mesa: rewrite accum buffer supportBrian Paul2011-12-081-3/+2
* swrast: Add depth cube map support.Anuj Phogat2011-12-051-4/+14
* mesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88Brian Paul2011-12-022-8/+8
* mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88Brian Paul2011-12-022-8/+8
* mesa: fix unpacking of RG88_REV texelsBrian Paul2011-12-021-3/+3
* mesa: add support for GL_OES_compressed_ETC1_RGB8_textureChia-I Wu2011-12-021-0/+8
* swrast: use STATIC_ASSERT to make sure texfetch table isn't missing entriesBrian Paul2011-11-301-1/+2
* swrast: Fix some static analysis warningsChad Versace2011-11-291-0/+9
* swrast: add missing texfetch table entry for MESA_FORMAT_ARGB2101010_UINTBrian Paul2011-11-281-0/+7
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-272-0/+62
* swrast: fix unmatched span->array->ChanTypeYuanhan Liu2011-11-211-0/+4
* swrast: simplify the prototype of function texture_combineYuanhan Liu2011-11-211-10/+9
* swrast: fix glReadPixels from texture attachmentBrian Paul2011-11-151-0/+13
* mesa: remove _swrast_ReadPixels()Brian Paul2011-11-153-531/+1
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-157-115/+111
* swrast: avoid calling _mesa_get_srgb_format_linear() inside a loopBrian Paul2011-11-111-3/+3
* swrast: remove bogus assertionBrian Paul2011-11-111-1/+0
* swrast: Add support for glReadPixels() to integer types.Eric Anholt2011-11-091-6/+13
* swrast: update program type assertionBrian Paul2011-11-071-1/+3
* swrast: Avoid void * arithmetic.José Fonseca2011-11-041-1/+1
* swrast: Drop the global mapping of buffers across glReadPixels().Eric Anholt2011-11-031-8/+0
* swrast: Drop the remaining GetRow-based glReadPixels() fast-path.Eric Anholt2011-11-031-90/+0
* swrast: Remove dead _swrast_read_depth_span_uint().Eric Anholt2011-11-032-88/+0
* swrast: Convert color glReadPixels slow path to using MapRenderbuffer.Eric Anholt2011-11-031-72/+33
* swrast: Skip _swrast_validate_derived in _swrast_ReadPixels().Eric Anholt2011-11-031-4/+0
* swrast: Add a readpixels fast-path based on memcpy and MapRenderbuffer.Eric Anholt2011-11-031-4/+53
* swrast: Switch the remaining depth readpixels to MapRenderbuffer.Eric Anholt2011-11-031-5/+17
* swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer.Eric Anholt2011-11-031-30/+42
* swrast: MapRenderbuffer in separate depth/stencil readpixels fastpathEric Anholt2011-11-032-21/+59
* swrast: Calculate image address/stride once for depth/stencil readpixels.Eric Anholt2011-11-031-16/+14
* swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.Eric Anholt2011-11-031-29/+55
* swrast: Directly map the stencil buffer in read_stencil_pixels.Eric Anholt2011-11-031-4/+12
* swrast: simplify the condition test for _swrast_choose_texture_sample_funcYuanhan Liu2011-11-031-13/+9
* swrast: Use MapRenderbuffer for glReadPixels(GL_DEPTH_COMPONENT) fast-paths.Eric Anholt2011-11-011-68/+63
* Add MapRenderbuffer implementations for software drivers.Eric Anholt2011-11-011-0/+1
* swrast: implement GL_ARB_texture_storageBrian Paul2011-10-312-0/+39
* swrast: Fix memory leak in out-of-memory path.Vinson Lee2011-10-251-0/+1
* swrast: use _mesa_ffs() instead of ffs()Brian Paul2011-10-251-2/+2
* swrast: fix comment typo (s/texure/texture/)Brian Paul2011-10-231-1/+1
* swrast: update renderbuffer format assertionBrian Paul2011-10-231-1/+4
* mesa: add swrast_texture_image::BufferBrian Paul2011-10-234-23/+211
* mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrastBrian Paul2011-10-236-32/+58
* swrast: fix float->uint conversion of gl_FragDepthBrian Paul2011-10-191-1/+2
* swrast: Fix fastpaths for glRead/WritePixels(GL_DEPTH_STENCIL)Chad Versace2011-10-182-0/+4
* swrast: Remove redundant term in logic expressionChad Versace2011-10-152-2/+0
* swrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_STENCIL)Chad Versace2011-10-152-0/+4